//======================================================================== // GLFW 3.4 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ã…dahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // It is fine to use C99 in this file because it will not be built with VS //======================================================================== #include "internal.h" #include #include #include #include #include static void outputHandleGeometry(void* data, struct wl_output* output, int32_t x, int32_t y, int32_t physicalWidth, int32_t physicalHeight, int32_t subpixel, const char* make, const char* model, int32_t transform) { struct _GLFWmonitor *monitor = data; char name[1024]; monitor->wl.x = x; monitor->wl.y = y; monitor->widthMM = physicalWidth; monitor->heightMM = physicalHeight; snprintf(name, sizeof(name), "%s %s", make, model); monitor->name = _glfw_strdup(name); } static void outputHandleMode(void* data, struct wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) { struct _GLFWmonitor *monitor = data; GLFWvidmode mode; mode.width = width; mode.height = height; mode.redBits = 8; mode.greenBits = 8; mode.blueBits = 8; mode.refreshRate = (int) round(refresh / 1000.0); monitor->modeCount++; monitor->modes = realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode)); monitor->modes[monitor->modeCount - 1] = mode; if (flags & WL_OUTPUT_MODE_CURRENT) monitor->wl.currentMode = monitor->modeCount - 1; } static void outputHandleDone(void* data, struct wl_output* output) { struct _GLFWmonitor *monitor = data; _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); } static void outputHandleScale(void* data, struct wl_output* output, int32_t factor) { struct _GLFWmonitor *monitor = data; monitor->wl.scale = factor; } static const struct wl_output_listener outputListener = { outputHandleGeometry, outputHandleMode, outputHandleDone, outputHandleScale, }; ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// void _glfwAddOutputWayland(uint32_t name, uint32_t version) { _GLFWmonitor *monitor; struct wl_output *output; if (version < 2) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unsupported output interface version"); return; } // The actual name of this output will be set in the geometry handler. monitor = _glfwAllocMonitor(NULL, 0, 0); output = wl_registry_bind(_glfw.wl.registry, name, &wl_output_interface, 2); if (!output) { _glfwFreeMonitor(monitor); return; } monitor->wl.scale = 1; monitor->wl.output = output; monitor->wl.name = name; wl_output_add_listener(output, &outputListener, monitor); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) { if (monitor->wl.output) wl_output_destroy(monitor->wl.output); } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (xpos) *xpos = monitor->wl.x; if (ypos) *ypos = monitor->wl.y; } void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, float* xscale, float* yscale) { if (xscale) *xscale = (float) monitor->wl.scale; if (yscale) *yscale = (float) monitor->wl.scale; } void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height) { if (xpos) *xpos = monitor->wl.x; if (ypos) *ypos = monitor->wl.y; if (width) *width = monitor->modes[monitor->wl.currentMode].width; if (height) *height = monitor->modes[monitor->wl.currentMode].height; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { *found = monitor->modeCount; return monitor->modes; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { *mode = monitor->modes[monitor->wl.currentMode]; } GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { _glfwInputError(GLFW_FEATURE_UNAVAILABLE, "Wayland: Gamma ramp access is not available"); return GLFW_FALSE; } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { _glfwInputError(GLFW_FEATURE_UNAVAILABLE, "Wayland: Gamma ramp access is not available"); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->wl.output; }