#include "raylib.h" #define SCREEN_WIDTH (800) #define SCREEN_HEIGHT (450) #define WINDOW_TITLE "Window title" int main(void) { InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, WINDOW_TITLE); SetTargetFPS(60); Texture2D texture = LoadTexture(ASSETS_PATH"test.png"); // Check README.md for how this works while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(RAYWHITE); const int texture_x = SCREEN_WIDTH / 2 - texture.width / 2; const int texture_y = SCREEN_HEIGHT / 2 - texture.height / 2; DrawTexture(texture, texture_x, texture_y, WHITE); const char* text = "OMG! IT WORKS!"; const Vector2 text_size = MeasureTextEx(GetFontDefault(), text, 20, 1); DrawText(text, SCREEN_WIDTH / 2 - text_size.x / 2, texture_y + texture.height + text_size.y + 10, 20, BLACK); EndDrawing(); } CloseWindow(); return 0; }