#include "raylib.h" #include "s7/s7.h" #include #include static s7_pointer rl_get_mouse_position(s7_scheme *s7, s7_pointer args) { Vector2 mouse_pos = GetMousePosition(); s7_pointer vec = s7_make_float_vector(s7, 2, 1, NULL); s7_vector_set(s7, vec, 0, s7_make_real(s7, mouse_pos.x)); s7_vector_set(s7, vec, 1, s7_make_real(s7, mouse_pos.y)); return vec; } static s7_pointer rl_is_key_down(s7_scheme *s7, s7_pointer args) { int key = s7_integer(s7_car(args)); bool isKey = IsKeyDown(key); return(s7_make_boolean(s7, isKey)); } static s7_pointer rl_get_char_pressed(s7_scheme *s7, s7_pointer args) { int key = GetCharPressed(); return(s7_make_integer(s7, key)); } static s7_pointer rl_get_key_pressed(s7_scheme *s7, s7_pointer args) { int key = GetKeyPressed(); return(s7_make_integer(s7, key)); } static void rl_core_define_methods(s7_scheme *s7) { s7_define_function(s7, "rl-is-key-down", rl_is_key_down, 1, 0, false, "(rl-is-key-down KEY)"); s7_define_function(s7, "rl-get-mouse-position", rl_get_mouse_position, 0, 0, false, "(rl-get-mouse-position)"); s7_define_function(s7, "rl-get-char-pressed", rl_get_char_pressed, 0, 0, false, "(rl-get-char-pressed)"); s7_define_function(s7, "rl-get-key-pressed", rl_get_key_pressed, 0, 0, false, "(rl-get-key-pressed)"); }