#include "raylib.h" #include "s7.h" #include #include int texture_2d_tag; static s7_pointer free_texture_2d(s7_scheme *s7, s7_pointer obj) { Texture2D *texture = (Texture2D *) s7_c_object_value(obj); UnloadTexture(*texture); free(texture); return(NULL); } static s7_pointer rl_draw_text(s7_scheme *s7, s7_pointer args) { DrawText(s7_string(s7_car(args)), 200, 80, 20, RED); return(NULL); } static s7_pointer rl_draw_texture(s7_scheme *s7, s7_pointer args) { Texture2D *texture = (Texture2D *) s7_c_object_value(s7_car(args)); DrawTexture(*texture, 100, 100, WHITE); return(NULL); } static s7_pointer rl_load_texture(s7_scheme *s7, s7_pointer args) { Texture2D texture = LoadTexture("./assets/test.png"); Texture2D *texture_ptr = (Texture2D *) malloc(sizeof(Texture2D)); *texture_ptr = texture; return (s7_make_c_object(s7, texture_2d_tag, (void *) texture_ptr)); } static void rl_text_define_methods(s7_scheme *s7) { s7_define_safe_function(s7, "rl-draw-text", rl_draw_text, 1, 0, false, "test"); s7_define_safe_function(s7, "rl-load-texture", rl_load_texture, 0, 0, false, "test"); s7_define_safe_function(s7, "rl-draw-texture", rl_draw_texture, 1, 0, false, "test"); texture_2d_tag = s7_make_c_type(s7, "texture-2d"); s7_c_type_set_gc_free(s7, texture_2d_tag, free_texture_2d); }