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-rw-r--r--godot3/ShaderTestScreen.tscn168
-rw-r--r--godot3/default_env.tres83
2 files changed, 32 insertions, 219 deletions
diff --git a/godot3/ShaderTestScreen.tscn b/godot3/ShaderTestScreen.tscn
index 5440580..f4b1257 100644
--- a/godot3/ShaderTestScreen.tscn
+++ b/godot3/ShaderTestScreen.tscn
@@ -5,7 +5,6 @@
[ext_resource path="res://CRTFrame.png" type="Texture" id=3]
[sub_resource type="Shader" id=1]
-
code = "shader_type canvas_item;
uniform float BarrelPower =1.1;
@@ -44,14 +43,10 @@ COLOR = texture(SCREEN_TEXTURE,xy);
"
[sub_resource type="ShaderMaterial" id=2]
-
-render_priority = 0
shader = SubResource( 1 )
shader_param/BarrelPower = 1.1
-_sections_unfolded = [ "Resource", "shader_param" ]
[sub_resource type="Shader" id=3]
-
code = "shader_type canvas_item;
uniform float color_bleeding = 0.9;
@@ -68,15 +63,12 @@ void fragment()
}"
[sub_resource type="ShaderMaterial" id=4]
-
-render_priority = 0
shader = SubResource( 3 )
-shader_param/color_bleeding = null
-shader_param/bleeding_range = null
-shader_param/screen_width = null
+shader_param/color_bleeding = 0.9
+shader_param/bleeding_range = 2.0
+shader_param/screen_width = 1024.0
[sub_resource type="Shader" id=5]
-
code = "shader_type canvas_item;
uniform float lines_distance = 4.0;
@@ -98,17 +90,14 @@ COLOR = c;
}"
[sub_resource type="ShaderMaterial" id=6]
-
-render_priority = 0
shader = SubResource( 5 )
-shader_param/lines_distance = null
-shader_param/pixel_size = null
-shader_param/size_screen = null
-shader_param/scanline_alpha = null
-shader_param/lines_velocity = null
+shader_param/lines_distance = 4.0
+shader_param/pixel_size = 2.0
+shader_param/size_screen = 600.0
+shader_param/scanline_alpha = 0.9
+shader_param/lines_velocity = 30.0
[sub_resource type="Shader" id=7]
-
code = "shader_type canvas_item;
uniform float screen_width = 1024;
@@ -144,8 +133,8 @@ void get_color_bleeding(inout vec4 current_color,inout vec4 color_left){
color_left = color_left*vec4(0.25,0.5,color_bleeding,1);
}
-void get_color_scanline(vec2 uv,inout vec4 c,float TIME){
- float line_row = floor((uv.y * screen_height/scan_size) + mod(TIME*lines_velocity, lines_distance));
+void get_color_scanline(vec2 uv,inout vec4 c,float time){
+ float line_row = floor((uv.y * screen_height/scan_size) + mod(time*lines_velocity, lines_distance));
float n = 1.0 - ceil((mod(line_row,lines_distance)/lines_distance));
@@ -180,161 +169,68 @@ COLOR = c;
}
"
-_sections_unfolded = [ "Resource" ]
[sub_resource type="ShaderMaterial" id=8]
-
-render_priority = 0
shader = SubResource( 7 )
-shader_param/screen_width = null
-shader_param/screen_height = null
-shader_param/BarrelPower = null
-shader_param/color_bleeding = null
-shader_param/bleeding_range_x = null
-shader_param/bleeding_range_y = null
-shader_param/lines_distance = null
-shader_param/scan_size = null
-shader_param/scanline_alpha = null
-shader_param/lines_velocity = null
-_sections_unfolded = [ "shader_param" ]
-
-[node name="Control" type="Control" index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+shader_param/screen_width = 1024.0
+shader_param/screen_height = 600.0
+shader_param/BarrelPower = 1.1
+shader_param/color_bleeding = 1.2
+shader_param/bleeding_range_x = 3.0
+shader_param/bleeding_range_y = 3.0
+shader_param/lines_distance = 4.0
+shader_param/scan_size = 2.0
+shader_param/scanline_alpha = 0.9
+shader_param/lines_velocity = 30.0
+
+[node name="Control" type="Control"]
margin_right = 40.0
margin_bottom = 40.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-_sections_unfolded = [ "Rect" ]
-
-[node name="Sprite" type="Sprite" parent="." index="0"]
+[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
-_sections_unfolded = [ "Offset" ]
-[node name="Shaders" type="Control" parent="." index="1"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Shaders" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-
-[node name="Curvature" type="TextureRect" parent="Shaders" index="0"]
+[node name="Curvature" type="TextureRect" parent="Shaders"]
visible = false
material = SubResource( 2 )
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
margin_right = 1024.0
margin_bottom = 600.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
texture = ExtResource( 2 )
expand = true
-stretch_mode = 0
-_sections_unfolded = [ "Material", "Mouse", "Rect" ]
-
-[node name="ColorBleeding" type="TextureRect" parent="Shaders" index="1"]
+[node name="ColorBleeding" type="TextureRect" parent="Shaders"]
visible = false
material = SubResource( 4 )
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
margin_right = 1024.0
margin_bottom = 600.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
texture = ExtResource( 2 )
expand = true
-stretch_mode = 0
-_sections_unfolded = [ "Material", "Rect" ]
-
-[node name="ScanLine" type="TextureRect" parent="Shaders" index="2"]
+[node name="ScanLine" type="TextureRect" parent="Shaders"]
visible = false
material = SubResource( 6 )
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
margin_right = 1024.0
margin_bottom = 600.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
texture = ExtResource( 2 )
expand = true
-stretch_mode = 0
-_sections_unfolded = [ "Material", "Rect" ]
-
-[node name="CRT" type="TextureRect" parent="Shaders" index="3"]
+[node name="CRT" type="TextureRect" parent="Shaders"]
material = SubResource( 8 )
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
margin_right = 1024.0
margin_bottom = 600.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
texture = ExtResource( 2 )
expand = true
-stretch_mode = 0
-_sections_unfolded = [ "Material", "Rect" ]
-
-[node name="CRTFrame" type="TextureRect" parent="." index="2"]
+__meta__ = {
+"_edit_use_anchors_": false
+}
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="CRTFrame" type="TextureRect" parent="."]
margin_right = 1082.0
margin_bottom = 812.0
rect_scale = Vector2( 0.946396, 0.738916 )
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
texture = ExtResource( 3 )
-stretch_mode = 0
-_sections_unfolded = [ "Rect" ]
-
-
diff --git a/godot3/default_env.tres b/godot3/default_env.tres
index ad86b72..0f8c712 100644
--- a/godot3/default_env.tres
+++ b/godot3/default_env.tres
@@ -1,101 +1,18 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
-
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
-sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
-ground_energy = 1.0
-sun_color = Color( 1, 1, 1, 1 )
-sun_latitude = 35.0
-sun_longitude = 0.0
-sun_angle_min = 1.0
-sun_angle_max = 100.0
-sun_curve = 0.05
sun_energy = 16.0
-texture_size = 2
[resource]
-
background_mode = 2
background_sky = SubResource( 1 )
-background_sky_custom_fov = 0.0
-background_color = Color( 0, 0, 0, 1 )
-background_energy = 1.0
-background_canvas_max_layer = 0
-ambient_light_color = Color( 0, 0, 0, 1 )
-ambient_light_energy = 1.0
-ambient_light_sky_contribution = 1.0
-fog_enabled = false
-fog_color = Color( 0.5, 0.6, 0.7, 1 )
-fog_sun_color = Color( 1, 0.9, 0.7, 1 )
-fog_sun_amount = 0.0
-fog_depth_enabled = true
-fog_depth_begin = 10.0
-fog_depth_curve = 1.0
-fog_transmit_enabled = false
-fog_transmit_curve = 1.0
-fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
-fog_height_curve = 1.0
-tonemap_mode = 0
-tonemap_exposure = 1.0
-tonemap_white = 1.0
-auto_exposure_enabled = false
-auto_exposure_scale = 0.4
-auto_exposure_min_luma = 0.05
-auto_exposure_max_luma = 8.0
-auto_exposure_speed = 0.5
-ss_reflections_enabled = false
-ss_reflections_max_steps = 64
-ss_reflections_fade_in = 0.15
-ss_reflections_fade_out = 2.0
-ss_reflections_depth_tolerance = 0.2
-ss_reflections_roughness = true
-ssao_enabled = false
-ssao_radius = 1.0
-ssao_intensity = 1.0
-ssao_radius2 = 0.0
-ssao_intensity2 = 1.0
-ssao_bias = 0.01
-ssao_light_affect = 0.0
-ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
-ssao_blur = 3
-ssao_edge_sharpness = 4.0
-dof_blur_far_enabled = false
-dof_blur_far_distance = 10.0
-dof_blur_far_transition = 5.0
-dof_blur_far_amount = 0.1
-dof_blur_far_quality = 1
-dof_blur_near_enabled = false
-dof_blur_near_distance = 2.0
-dof_blur_near_transition = 1.0
-dof_blur_near_amount = 0.1
-dof_blur_near_quality = 1
-glow_enabled = false
-glow_levels/1 = false
-glow_levels/2 = false
-glow_levels/3 = true
-glow_levels/4 = false
-glow_levels/5 = true
-glow_levels/6 = false
-glow_levels/7 = false
-glow_intensity = 0.8
-glow_strength = 1.0
-glow_bloom = 0.0
-glow_blend_mode = 2
-glow_hdr_threshold = 1.0
-glow_hdr_scale = 2.0
-glow_bicubic_upscale = false
-adjustment_enabled = false
-adjustment_brightness = 1.0
-adjustment_contrast = 1.0
-adjustment_saturation = 1.0
-