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-rw-r--r--godot3/ShaderTestScreen.tscn4
1 files changed, 2 insertions, 2 deletions
diff --git a/godot3/ShaderTestScreen.tscn b/godot3/ShaderTestScreen.tscn
index 5440580..aca9cfd 100644
--- a/godot3/ShaderTestScreen.tscn
+++ b/godot3/ShaderTestScreen.tscn
@@ -171,8 +171,8 @@ else{
float pixel_size_x = 1.0/screen_width*bleeding_range_x;
float pixel_size_y = 1.0/screen_height*bleeding_range_y;
-vec4 color_left = texture(SCREEN_TEXTURE,SCREEN_UV - vec2(pixel_size_x, pixel_size_y));
-vec4 current_color = texture(SCREEN_TEXTURE,SCREEN_UV);
+vec4 color_left = texture(SCREEN_TEXTURE,xy - vec2(pixel_size_x, pixel_size_y));
+vec4 current_color = texture(SCREEN_TEXTURE,xy);
get_color_bleeding(current_color,color_left);
vec4 c = current_color+color_left;
get_color_scanline(xy,c,TIME);