From 22f06d2948e6065b7610f14841679220415ef4c5 Mon Sep 17 00:00:00 2001 From: henriquelalves Date: Wed, 11 Sep 2024 17:56:00 +0300 Subject: Fix README --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3803ff3..7e27c14 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ There are separate branches for Godot 2.x and 3.x versions. This Shader is made of 3 main components: * Distortion: It is the effect that causes the '3D'-like monitor effect. -* Color Bleeding: Creates a small 'color bleeding' on the Red and Blue channel of close pixels. +* Chromatic Aberrator: Creates a small 'color bleeding' effect on the Red and Blue channel of pixels of a given distance. You can tweak this effect on the borders of the screen. * Scanlines: Creates a strip of black, alpha lines that moves constantly on the screen. All the effects have Uniform variables, so they can be controlled without changing the code. -- cgit v1.2.3