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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-04-12 19:40:29 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-04-13 13:36:22 +0200 |
commit | 1443d02c8d1396e0ad71c74be0ee60ce0dc1aae8 (patch) | |
tree | 281f9c8e63fbaaadfae7d19d4bb7985235c0b176 /.github/workflows/build_release.yml | |
parent | 431df320c447e20c246f1aee8a6ccc26e0f1741e (diff) | |
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Allow building using a custom godot-cpp verison
You can use it with:
scons godot_cpp=/path/to/godot-cpp
This commit also forces the new "disable_exceptions" godot cpp option to
false since exceptions are needed by libdatachannel, and makes sure to
always compile/link with dynamic runtime when using MSVC.
Diffstat (limited to '.github/workflows/build_release.yml')
0 files changed, 0 insertions, 0 deletions