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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-09 20:07:36 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-16 16:15:42 +0200
commit9b0a5d8b4677e6e10d7fb7f96ba469738add47e9 (patch)
tree22a27c94904f6a72e25cf82662aa42c86b0cf140
parent1769730ef0344fe1011681a207a0c68383b6d5f6 (diff)
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[CI] Update actions, add cache for faster builds.
-rw-r--r--.github/workflows/build_release.yml30
-rw-r--r--SConstruct5
2 files changed, 30 insertions, 5 deletions
diff --git a/.github/workflows/build_release.yml b/.github/workflows/build_release.yml
index 202807e..73e604e 100644
--- a/.github/workflows/build_release.yml
+++ b/.github/workflows/build_release.yml
@@ -1,13 +1,17 @@
name: 🔧 Build -> Package 📦
on: [push, pull_request]
+env:
+ # Only used for the cache key. Increment version to force clean build.
+ GODOT_BASE_BRANCH: master
+
jobs:
static-checks:
name: 📊 Static Checks (clang-format, black format, file format)
runs-on: ubuntu-20.04
steps:
- name: Checkout
- uses: actions/checkout@v2
+ uses: actions/checkout@v3
- name: Install dependencies
run: |
@@ -42,11 +46,13 @@ jobs:
gdnative_flags: 'android_arch=x86_64'
sconsflags: ''
os: 'ubuntu-20.04'
+ cache-name: android-x86_64
- platform: android
arch: 'arm64'
gdnative_flags: 'android_arch=arm64v8'
sconsflags: ''
os: 'ubuntu-20.04'
+ cache-name: android-arm64
# iOS
- platform: ios
@@ -54,12 +60,13 @@ jobs:
gdnative_flags: 'ios_arch=x86_64'
sconsflags: 'ios_simulator=true'
os: 'macos-latest'
+ cache-name: ios-x86_64-simulator
- platform: ios
arch: 'arm64'
gdnative_flags: 'ios_arch=arm64'
sconsflags: ''
os: 'macos-11'
-
+ cache-name: ios-arm64
# Linux
- platform: linux
@@ -67,11 +74,13 @@ jobs:
gdnative_flags: 'bits=32'
sconsflags: ''
os: 'ubuntu-20.04'
+ cache-name: linux-x86_32
- platform: linux
arch: 'x86_64'
gdnative_flags: 'bits=64'
sconsflags: ''
os: 'ubuntu-20.04'
+ cache-name: linux-x86_64
# macOS
- platform: macos
@@ -79,11 +88,13 @@ jobs:
gdnative_flags: 'macos_arch=x86_64 bits=64'
sconsflags: ''
os: 'macos-11'
+ cache-name: macos-x86_64
- platform: macos
gdnative_flags: 'macos_arch=arm64 bits=64'
arch: 'arm64'
sconsflags: ''
os: 'macos-11'
+ cache-name: macos-arm64
# Windows
- platform: windows
@@ -92,14 +103,17 @@ jobs:
sconsflags: 'use_mingw=yes'
os: 'ubuntu-20.04'
msvc_arch: amd64_x86
+ cache-name: win-x86_32
- platform: windows
arch: 'x86_64'
gdnative_flags: 'bits=64'
sconsflags: 'use_mingw=yes'
os: 'ubuntu-20.04'
msvc_arch: amd64
+ cache-name: win-x86_64
env:
+ SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
SCONSFLAGS: ${{ matrix.sconsflags }} platform=${{ matrix.platform }} arch=${{ matrix.arch }} --jobs=2
defaults:
@@ -107,10 +121,16 @@ jobs:
shell: bash
steps:
- - uses: actions/checkout@v2
+ - uses: actions/checkout@v3
with:
submodules: recursive
+ - name: Setup Godot build cache
+ uses: ./godot-cpp/.github/actions/godot-cache
+ with:
+ cache-name: ${{ matrix.cache-name }}
+ continue-on-error: true
+
- name: Install Windows build dependencies
if: ${{ matrix.platform == 'windows' }}
run: |
@@ -129,7 +149,7 @@ jobs:
sudo apt-get install build-essential gcc-multilib g++-multilib
- name: Set up Python 3.x
- uses: actions/setup-python@v2
+ uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
@@ -168,7 +188,7 @@ jobs:
needs: build
runs-on: "ubuntu-latest"
steps:
- - uses: actions/checkout@v2
+ - uses: actions/checkout@v3
with:
submodules: recursive
diff --git a/SConstruct b/SConstruct
index 66c6177..c10c492 100644
--- a/SConstruct
+++ b/SConstruct
@@ -28,6 +28,11 @@ if env["godot_version"] == "3":
env = SConscript("godot-cpp-3.x/SConstruct")
+ scons_cache_path = os.environ.get("SCONS_CACHE")
+ if scons_cache_path is not None:
+ CacheDir(scons_cache_path)
+ Decider("MD5")
+
# Patch base env
replace_flags(env["CCFLAGS"], {
"-mios-simulator-version-min=10.0": "-mios-simulator-version-min=11.0",