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-rw-r--r--SConstruct31
1 files changed, 19 insertions, 12 deletions
diff --git a/SConstruct b/SConstruct
index 6d012ff..140fe29 100644
--- a/SConstruct
+++ b/SConstruct
@@ -120,18 +120,6 @@ if env["platform"] == "macos" and os.environ.get("OSXCROSS_ROOT", ""):
if env["macos_deployment_target"] != "default":
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"]
-# Patch linux flags to statically link libgcc and libstdc++
-if env["platform"] == "linux":
- env.Append(
- LINKFLAGS=[
- "-Wl,--no-undefined",
- "-static-libgcc",
- "-static-libstdc++",
- ]
- )
- # And add some linux dependencies.
- env.Append(LIBS=["pthread", "dl"])
-
opts.Update(env)
target = env["target"]
@@ -175,6 +163,24 @@ rtc = env.BuildLibDataChannel(ssl)
# but it's better to be safe in case of indirect inclusions by one of our other dependencies.
env.Depends(sources, ssl + rtc)
+# We want to statically link against libstdc++ on Linux to maximize compatibility, but we must restrict the exported
+# symbols using a GCC version script, or we might end up overriding symbols from other libraries.
+# Using "-fvisibility=hidden" will not work, since libstdc++ explicitly exports its symbols.
+symbols_file = None
+if env["platform"] == "linux":
+ if env["godot_version"] == "3":
+ symbols_file = env.File("misc/dist/linux/symbols-gdnative.map")
+ else:
+ symbols_file = env.File("misc/dist/linux/symbols-extension.map")
+ env.Append(
+ LINKFLAGS=[
+ "-Wl,--no-undefined,--version-script=" + symbols_file.abspath,
+ "-static-libgcc",
+ "-static-libstdc++",
+ ]
+ )
+ env.Depends(sources, symbols_file)
+
# Make the shared library
result_name = "libwebrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"])
if env["godot_version"] != "3" and env["platform"] == "macos":
@@ -190,6 +196,7 @@ if env["godot_version"] != "3" and env["platform"] == "macos":
library = [library_file, plist_file]
else:
library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources)
+
Default(library)
# GDNativeLibrary