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* [CI] Update macos runners to macos-latestFabio Alessandrelli2024-10-251-4/+4
* Allow building using a custom godot-cpp verisonFabio Alessandrelli2024-04-131-3/+30
* [Linux] Add arm32/arm64 linux builds supportFabio Alessandrelli2024-02-151-5/+13
* [Windows/MinGW] Only export extension init symbolFabio Alessandrelli2023-12-221-3/+5
* [Linux] Only export extension init symbolFabio Alessandrelli2023-12-221-12/+19
* [MacOS] Use framekwork to package GDExtensionFabio Alessandrelli2023-12-201-1/+13
* Support building for Godot 4.1 (new default).Fabio Alessandrelli2023-06-301-6/+16
* Statically link libgcc and libstdc++ on Linux.Fabio Alessandrelli2023-06-291-0/+12
* Better normalize the GDNative build environment.Fabio Alessandrelli2023-06-291-0/+4
* Linux ARM32/ARM64, better toolchains support.Fabio Alessandrelli2023-06-211-2/+6
* [SCons] Refactor build system.Fabio Alessandrelli2023-06-171-53/+31
* [SCons] Move platform configuration to cmake tool.Fabio Alessandrelli2023-05-251-1/+8
* [CI] Fix python black formatting.Fabio Alessandrelli2023-05-251-14/+25
* [macOS] Add support for universal builds.Fabio Alessandrelli2023-05-241-14/+44
* Workaround incorrect CC for 3.x mingw builds.Fabio Alessandrelli2023-02-061-0/+8
* Update to Godot 4.0-beta11, libdatachannel v0.18.1Fabio Alessandrelli2023-01-121-5/+0
* [SCons] Refactor build tools.Fabio Alessandrelli2022-12-301-28/+6
* Bump godot-cpp to beta8, libdatachannel to v0.18.0Fabio Alessandrelli2022-12-101-1/+1
* [SCons] Fix caching and path detection.Fabio Alessandrelli2022-11-281-5/+15
* [Upstream] Update to Godot beta 3.Fabio Alessandrelli2022-10-171-13/+23
* [CI] Update actions, add cache for faster builds.Fabio Alessandrelli2022-10-161-0/+5
* Update sources to alpha16Fabio Alessandrelli2022-09-111-0/+7
* Bump godot-cpp to alpha11.Fabio Alessandrelli2022-07-061-6/+2
* [Windows] Fix windows build with mingw.Fabio Alessandrelli2022-06-181-0/+4
* Use libdatachannel library, add Godot 4 support.Fabio Alessandrelli2022-06-151-344/+90
* Add OSX arm64 build.Fabio Alessandrelli2021-07-111-2/+10
* run black -l 120 on SConstruct.Fabio Alessandrelli2021-07-091-181/+206
* Fix osx, android optimization flags.Fabio Alessandrelli2021-07-021-2/+12
* Bump webrtc to branch-heads/4472.Fabio Alessandrelli2021-07-021-2/+2
* Update godot-cpp to tip of 3.2 branch.Fabio Alessandrelli2021-07-021-1/+1
* Add mac and ios platforms. Fix GDNLibrary.Fabio Alessandrelli2021-07-011-5/+85
* Merge pull request #24 from rondao/add_android_build_supportFabio Alessandrelli2021-07-011-5/+92
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| * Add build support for AndroidRafael Rondao2020-11-071-5/+92
* | Fix gdns generation with python3.Fabio Alessandrelli2021-05-051-1/+1
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* Simplify webrtc lib folder structureFabio Alessandrelli2020-01-031-2/+2
* Use submodule for godot-cppFabio Alessandrelli2020-01-031-12/+7
* Build script also create gdnlibFabio Alessandrelli2020-01-031-17/+27
* Small build system improvementFabio Alessandrelli2019-05-161-1/+12
* Better flagsFabio Alessandrelli2019-04-171-2/+8
* Refactor SCons build scriptFabio Alessandrelli2019-04-171-16/+28
* Better output library nameFabio Alessandrelli2019-04-091-3/+6
* Fix name collision, scons file, final touchesFabio Alessandrelli2019-03-081-2/+2
* Import GSoC work to WebRTC GDNative implementationBrandon Makin2019-03-081-2/+2
* Fix mingw cross-buildFabio Alessandrelli2018-08-121-2/+2
* Add scons build fileFabio Alessandrelli2018-08-121-0/+140