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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-09 17:21:58 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-11 10:01:55 +0200
commit7cb6d6c8467a8b59837edd93f1f16ea6abd7f9a8 (patch)
tree476ce46bcad50747d081b4b85d97d83389a8dca6 /SConstruct
parentc0b31562f51606fc1b1c662e99dffde1044a9583 (diff)
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Add OSX arm64 build.
Needs a more recent revision of godot-cpp, but can still use godot-headers from 3.2 . See CI script update for details.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct12
1 files changed, 10 insertions, 2 deletions
diff --git a/SConstruct b/SConstruct
index b6f1603..4fbe324 100644
--- a/SConstruct
+++ b/SConstruct
@@ -70,6 +70,8 @@ opts.Add(
"Path to iPhone toolchain",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
)
+opts.Add("macos_sdk_path", "macOS SDK path", "")
+opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "x86_64", ["x86_64", "arm64"]))
# Update environment (parse options)
opts.Update(env)
@@ -149,9 +151,15 @@ elif target_platform == "osx":
# Only 64-bits is supported for OS X
target_arch = "64"
+ if env["macos_arch"] != "x86_64":
+ target_arch = "arm64"
- env.Append(CCFLAGS=["-std=c++14", "-arch", "x86_64"])
- env.Append(LINKFLAGS=["-arch", "x86_64", "-framework", "Cocoa", "-Wl,-undefined,dynamic_lookup"])
+ env.Append(CCFLAGS=["-std=c++14", "-arch", env["macos_arch"]])
+ env.Append(LINKFLAGS=["-arch", env["macos_arch"], "-framework", "Cocoa", "-Wl,-undefined,dynamic_lookup"])
+
+ if env["macos_sdk_path"]:
+ env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
+ env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])