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#!python
import os, sys, platform, json, subprocess
import SCons
def add_sources(sources, dirpath, extension):
for f in os.listdir(dirpath):
if f.endswith("." + extension):
sources.append(dirpath + "/" + f)
def replace_flags(flags, replaces):
for k, v in replaces.items():
if k not in flags:
continue
if v is None:
flags.remove(k)
else:
flags[flags.index(k)] = v
def validate_godotcpp_dir(key, val, env):
normalized = val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)
if not os.path.isdir(normalized):
raise UserError("GDExtension directory ('%s') does not exist: %s" % (key, val))
env = Environment()
opts = Variables(["customs.py"], ARGUMENTS)
opts.Add(EnumVariable("godot_version", "The Godot target version", "4.1", ["3", "4.0", "4.1"]))
opts.Add(
PathVariable(
"godot_cpp",
"Path to the directory containing Godot CPP folder",
None,
validate_godotcpp_dir,
)
)
opts.Update(env)
# Minimum target platform versions.
if "ios_min_version" not in ARGUMENTS:
ARGUMENTS["ios_min_version"] = "12.0"
if "macos_deployment_target" not in ARGUMENTS:
ARGUMENTS["macos_deployment_target"] = "11.0"
if "android_api_level" not in ARGUMENTS:
ARGUMENTS["android_api_level"] = "28"
# Recent godot-cpp versions disables exceptions by default, but libdatachannel requires them.
ARGUMENTS["disable_exceptions"] = "no"
if env["godot_version"] == "3":
if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
ARGUMENTS["platform"] = "osx" # compatibility with old osx name
sconstruct = env.get("godot_cpp", "godot-cpp-3.x") + "/SConstruct"
cpp_env = SConscript(sconstruct)
# Patch base env
replace_flags(
cpp_env["CCFLAGS"],
{
"-mios-simulator-version-min=10.0": "-mios-simulator-version-min=12.0",
"-miphoneos-version-min=10.0": "-miphoneos-version-min=12.0",
"/std:c++14": "/std:c++17",
"-std=c++14": "-std=c++17",
},
)
env = cpp_env.Clone()
if env["target"] == "debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["platform"] == "windows" and env["use_mingw"]:
env.Append(LINKFLAGS=["-static-libgcc"])
if env["platform"] == "osx":
env["platform"] = "macos" # compatibility with old osx name
ARGUMENTS["platform"] = "macos"
env["CC"] = "clang" # CC is not set in 3.x and can result in it being "gcc".
if env["platform"] == "ios":
env["ios_min_version"] = "12.0"
# Normalize suffix
if env["platform"] in ["windows", "linux"]:
env["arch"] = ARGUMENTS.get("arch", "x86_32" if env["bits"] == "32" else "x86_64")
env["arch_suffix"] = env["arch"]
elif env["platform"] == "macos":
env["arch"] = env["macos_arch"]
env["arch_suffix"] = env["arch"]
elif env["platform"] == "ios":
env["arch"] = "arm32" if env["ios_arch"] == "armv7" else env["ios_arch"]
env["arch_suffix"] = env["ios_arch"] + (".simulator" if env["ios_simulator"] else "")
elif env["platform"] == "android":
env["arch"] = {
"armv7": "arm32",
"arm64v8": "arm64",
"x86": "x86_32",
"x86_64": "x86_64",
}[env["android_arch"]]
env["arch_suffix"] = env["arch"]
target_compat = "template_" + env["target"]
env["suffix"] = ".{}.{}.{}".format(env["platform"], target_compat, env["arch_suffix"])
env["debug_symbols"] = False
# Some windows specific hacks.
if env["platform"] == "windows":
if sys.platform not in ["win32", "msys"]:
# Set missing CC for MinGW from upstream build module.
if env["bits"] == "64":
env["CC"] = "x86_64-w64-mingw32-gcc"
elif env["bits"] == "32":
env["CC"] = "i686-w64-mingw32-gcc"
elif not env["use_mingw"]:
# Mark as MSVC build (would have failed to build the library otherwise).
env["is_msvc"] = True
# Some linux specific hacks to allow cross-compiling for non-x86 machines.
if env["platform"] == "linux" and env["arch"] not in ("x86_32", "x86_64"):
for flags in (env["CCFLAGS"], env["LINKFLAGS"], cpp_env["CCFLAGS"], cpp_env["LINKFLAGS"]):
replace_flags(flags, {"-m32": None, "-m64": None})
elif env["godot_version"] == "4.0":
sconstruct = env.get("godot_cpp", "godot-cpp-4.0") + "/SConstruct"
cpp_env = SConscript(sconstruct)
env = cpp_env.Clone()
else:
sconstruct = env.get("godot_cpp", "godot-cpp") + "/SConstruct"
cpp_env = SConscript(sconstruct)
env = cpp_env.Clone()
if cpp_env.get("is_msvc", False):
# Make sure we don't build with static cpp on MSVC (default in recent godot-cpp versions).
replace_flags(env["CCFLAGS"], {"/MT": "/MD"})
replace_flags(cpp_env["CCFLAGS"], {"/MT": "/MD"})
# Should probably go to upstream godot-cpp.
# We let SCons build its default ENV as it includes OS-specific things which we don't
# want to have to pull in manually.
# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
env.PrependENVPath("PATH", os.getenv("PATH"))
env.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
if "TERM" in os.environ: # Used for colored output.
env["ENV"]["TERM"] = os.environ["TERM"]
# Patch mingw SHLIBSUFFIX.
if env["platform"] == "windows" and env["use_mingw"]:
env["SHLIBSUFFIX"] = ".dll"
# Patch OSXCross config.
if env["platform"] == "macos" and os.environ.get("OSXCROSS_ROOT", ""):
env["SHLIBSUFFIX"] = ".dylib"
if env["macos_deployment_target"] != "default":
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"]
opts.Update(env)
target = env["target"]
if env["godot_version"] == "3":
result_path = os.path.join("bin", "gdnative", "webrtc" if env["target"] == "release" else "webrtc_debug")
elif env["godot_version"] == "4.0":
result_path = os.path.join("bin", "extension-4.0", "webrtc")
else:
result_path = os.path.join("bin", "extension-4.1", "webrtc")
# Our includes and sources
env.Append(CPPPATH=["src/"])
env.Append(CPPDEFINES=["RTC_STATIC"])
sources = []
sources.append(
[
"src/WebRTCLibDataChannel.cpp",
"src/WebRTCLibPeerConnection.cpp",
]
)
if env["godot_version"] == "3":
env.Append(CPPDEFINES=["GDNATIVE_WEBRTC"])
sources.append("src/init_gdnative.cpp")
add_sources(sources, "src/net/", "cpp")
else:
sources.append("src/init_gdextension.cpp")
if env["godot_version"] == "4.0":
env.Append(CPPDEFINES=["GDEXTENSION_WEBRTC_40"])
# Add our build tools
for tool in ["openssl", "cmake", "rtc"]:
env.Tool(tool, toolpath=["tools"])
ssl = env.OpenSSL()
rtc = env.BuildLibDataChannel(ssl)
# Forces building our sources after OpenSSL and libdatachannel.
# This is because OpenSSL headers are generated by their build system and SCons doesn't know about them.
# Note: This might not be necessary in this specific case since our sources doesn't include OpenSSL headers directly,
# but it's better to be safe in case of indirect inclusions by one of our other dependencies.
env.Depends(sources, ssl + rtc)
# We want to statically link against libstdc++ on Linux to maximize compatibility, but we must restrict the exported
# symbols using a GCC version script, or we might end up overriding symbols from other libraries.
# Using "-fvisibility=hidden" will not work, since libstdc++ explicitly exports its symbols.
symbols_file = None
if env["platform"] == "linux" or (
env["platform"] == "windows" and env.get("use_mingw", False) and not env.get("use_llvm", False)
):
if env["godot_version"] == "3":
symbols_file = env.File("misc/gcc/symbols-gdnative.map")
else:
symbols_file = env.File("misc/gcc/symbols-extension.map")
env.Append(
LINKFLAGS=[
"-Wl,--no-undefined,--version-script=" + symbols_file.abspath,
"-static-libgcc",
"-static-libstdc++",
]
)
env.Depends(sources, symbols_file)
# Make the shared library
result_name = "libwebrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"])
if env["godot_version"] != "3" and env["platform"] == "macos":
framework_path = os.path.join(
result_path, "lib", "libwebrtc_native.macos.{}.{}.framework".format(env["target"], env["arch"])
)
library_file = env.SharedLibrary(target=os.path.join(framework_path, result_name), source=sources)
plist_file = env.Substfile(
os.path.join(framework_path, "Resources", "Info.plist"),
"misc/dist/macos/Info.plist",
SUBST_DICT={"{LIBRARY_NAME}": result_name, "{DISPLAY_NAME}": "libwebrtc_native" + env["suffix"]},
)
library = [library_file, plist_file]
else:
library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources)
Default(library)
# GDNativeLibrary
if env["godot_version"] == "3":
gdnlib = "webrtc" if target != "debug" else "webrtc_debug"
ext = ".tres"
extfile = env.Substfile(
os.path.join(result_path, gdnlib + ext),
"misc/webrtc" + ext,
SUBST_DICT={
"{GDNATIVE_PATH}": gdnlib,
"{TARGET}": "template_" + env["target"],
},
)
else:
extfile = env.Substfile(
os.path.join(result_path, "webrtc.gdextension"),
"misc/webrtc.gdextension",
SUBST_DICT={"{GODOT_VERSION}": env["godot_version"]},
)
Default(extfile)
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