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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-22 23:16:23 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-06-15 21:38:12 +0200
commite19b3701260d4a855736c623b8c8a270413f041e (patch)
tree905bce590cbc44c4077defa52276bac245c22a2a /SConstruct
parent8c18112f5dcf96bf24fab14ab4470c00ab7f7f70 (diff)
downloadfork-godot-webrtc-native-e19b3701260d4a855736c623b8c8a270413f041e.tar.gz
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Use libdatachannel library, add Godot 4 support.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct434
1 files changed, 90 insertions, 344 deletions
diff --git a/SConstruct b/SConstruct
index 4fbe324..56bb711 100644
--- a/SConstruct
+++ b/SConstruct
@@ -2,17 +2,7 @@
import os, sys, platform, json, subprocess
-if sys.version_info < (3,):
-
- def decode_utf8(x):
- return x
-
-
-else:
- import codecs
-
- def decode_utf8(x):
- return codecs.utf_8_decode(x)[0]
+import builders
def add_sources(sources, dirpath, extension):
@@ -21,367 +11,123 @@ def add_sources(sources, dirpath, extension):
sources.append(dirpath + "/" + f)
-def gen_gdnative_lib(target, source, env):
- for t in target:
- with open(t.srcnode().path, "w") as w:
- w.write(
- decode_utf8(source[0].get_contents())
- .replace("{GDNATIVE_PATH}", os.path.splitext(t.name)[0])
- .replace("{TARGET}", env["target"])
- )
+def replace_flags(flags, replaces):
+ for k, v in replaces.items():
+ if k in flags:
+ flags[flags.index(k)] = v
env = Environment()
-
-target_arch = ARGUMENTS.get("b", ARGUMENTS.get("bits", "64"))
-target_platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux"))
-if target_platform == "windows":
- # This makes sure to keep the session environment variables on windows,
- # that way you can run scons in a vs 2017 prompt and it will find all the required tools
- if target_arch == "64":
- env = Environment(ENV=os.environ, TARGET_ARCH="amd64")
- else:
- env = Environment(ENV=os.environ, TARGET_ARCH="x86")
-
-env.Append(BUILDERS={"GDNativeLibBuilder": Builder(action=gen_gdnative_lib)})
-
-customs = ["custom.py"]
-opts = Variables(customs, ARGUMENTS)
-
-opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler", False))
-opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release")))
-
-opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
-opts.Add(
- "android_api_level",
- "Target Android API level",
- "18" if ARGUMENTS.get("android_arch", "armv7") in ["armv7", "x86"] else "21",
-)
-opts.Add(
- "ANDROID_NDK_ROOT",
- "Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.",
- os.environ.get("ANDROID_NDK_ROOT", None),
-)
-
-opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
-opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
-opts.Add(
- "IPHONEPATH",
- "Path to iPhone toolchain",
- "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
-)
-opts.Add("macos_sdk_path", "macOS SDK path", "")
-opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "x86_64", ["x86_64", "arm64"]))
-
-# Update environment (parse options)
+opts = Variables(["customs.py"], ARGUMENTS)
+opts.Add(EnumVariable("godot_version", "The Godot target version", "4", ["3", "4"]))
opts.Update(env)
-target = env["target"]
-
-if target_platform == "android":
- target_arch = env["android_arch"]
-elif target_platform == "ios":
- target_arch = env["ios_arch"]
-
-host_platform = platform.system()
-# Local dependency paths, adapt them to your setup
-godot_headers = ARGUMENTS.get("headers", "godot-cpp/godot-headers")
-godot_cpp_headers = ARGUMENTS.get("godot_cpp_headers", "godot-cpp/include")
-godot_cpp_lib_dir = ARGUMENTS.get("godot_cpp_lib_dir", "godot-cpp/bin")
-result_path = os.path.join("bin", "webrtc" if env["target"] == "release" else "webrtc_debug", "lib")
-lib_prefix = ""
-
-# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
-if "CXX" in env and "clang" in os.path.basename(env["CXX"]):
- env["use_llvm"] = True
-
-if target_platform == "linux":
- env["CXX"] = "g++"
-
- # LLVM
- if env["use_llvm"]:
- if "clang++" not in os.path.basename(env["CXX"]):
- env["CC"] = "clang"
- env["CXX"] = "clang++"
- env["LINK"] = "clang++"
-
- if env["target"] == "debug":
- env.Prepend(CCFLAGS=["-g3"])
- env.Append(LINKFLAGS=["-rdynamic"])
- else:
- env.Prepend(CCFLAGS=["-O3"])
-
- env.Append(CCFLAGS=["-fPIC", "-std=c++14"])
-
- if target_arch == "32":
- env.Append(CCFLAGS=["-m32"])
- env.Append(LINKFLAGS=["-m32"])
- elif target_arch == "64":
- env.Append(CCFLAGS=["-m64"])
- env.Append(LINKFLAGS=["-m64"])
- # i386 does not like static libstdc++
- env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
-
-elif target_platform == "windows":
- if host_platform == "Windows":
-
- lib_prefix = "lib"
- env.Append(LINKFLAGS=["/WX"])
- if target == "debug":
- env.Append(CCFLAGS=["/EHsc", "/D_DEBUG", "/MDd"])
- else:
- env.Append(CCFLAGS=["/O2", "/EHsc", "/DNDEBUG", "/MD"])
- else:
- if target_arch == "32":
- env["CXX"] = "i686-w64-mingw32-g++"
- elif target_arch == "64":
- env["CXX"] = "x86_64-w64-mingw32-g++"
-
- if env["target"] == "debug":
- env.Append(CCFLAGS=["-Og", "-g"])
- elif env["target"] == "release":
- env.Append(CCFLAGS=["-O3"])
-
- env.Append(CCFLAGS=["-std=c++14", "-Wwrite-strings"])
- env.Append(LINKFLAGS=["--static", "-Wl,--no-undefined", "-static-libgcc", "-static-libstdc++"])
-
-elif target_platform == "osx":
- if env["use_llvm"]:
- env["CXX"] = "clang++"
-
- # Only 64-bits is supported for OS X
- target_arch = "64"
- if env["macos_arch"] != "x86_64":
- target_arch = "arm64"
+if env["godot_version"] == "3":
+ env = SConscript("godot-cpp-3.x/SConstruct")
- env.Append(CCFLAGS=["-std=c++14", "-arch", env["macos_arch"]])
- env.Append(LINKFLAGS=["-arch", env["macos_arch"], "-framework", "Cocoa", "-Wl,-undefined,dynamic_lookup"])
+ # Patch base env
+ replace_flags(env["CCFLAGS"], {
+ "-mios-simulator-version-min=10.0": "-mios-simulator-version-min=11.0",
+ "-miphoneos-version-min=10.0": "-miphoneos-version-min=11.0",
+ "/std:c++14": "/std:c++17",
+ "-std=c++14": "-std=c++17",
+ })
- if env["macos_sdk_path"]:
- env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
- env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
+ env = env.Clone()
if env["target"] == "debug":
- env.Append(CCFLAGS=["-Og", "-g"])
- elif env["target"] == "release":
- env.Append(CCFLAGS=["-O3"])
-
-elif target_platform == "ios":
- if env["ios_simulator"]:
- sdk_name = "iphonesimulator"
- env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
- env["LIBSUFFIX"] = ".simulator" + env["LIBSUFFIX"]
- else:
- sdk_name = "iphoneos"
- env.Append(CCFLAGS=["-miphoneos-version-min=10.0"])
-
- try:
- sdk_path = decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip())
- except (subprocess.CalledProcessError, OSError):
- raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
-
- compiler_path = env["IPHONEPATH"] + "/usr/bin/"
- env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
-
- env["CC"] = compiler_path + "clang"
- env["CXX"] = compiler_path + "clang++"
- env["AR"] = compiler_path + "ar"
- env["RANLIB"] = compiler_path + "ranlib"
-
- env.Append(CCFLAGS=["-std=c++14", "-arch", env["ios_arch"], "-isysroot", sdk_path])
- env.Append(
- LINKFLAGS=["-arch", env["ios_arch"], "-Wl,-undefined,dynamic_lookup", "-isysroot", sdk_path, "-F" + sdk_path]
- )
-
- if env["target"] == "debug":
- env.Append(CCFLAGS=["-Og", "-g"])
- elif env["target"] == "release":
- env.Append(CCFLAGS=["-O3"])
-
-
-elif target_platform == "android":
- # Verify NDK root
- if not "ANDROID_NDK_ROOT" in env:
- raise ValueError(
- "To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation."
- )
-
- # Validate API level
- api_level = int(env["android_api_level"])
- if target_arch in ["arm64v8", "x86_64"] and api_level < 21:
- print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
- env["android_api_level"] = "21"
- api_level = 21
-
- # Setup toolchain
- toolchain = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/"
- if host_platform == "Windows":
- toolchain += "windows"
- import platform as pltfm
-
- if pltfm.machine().endswith("64"):
- toolchain += "-x86_64"
- elif host_platform == "Linux":
- toolchain += "linux-x86_64"
- elif host_platform == "Darwin":
- toolchain += "darwin-x86_64"
-
- # Get architecture info
- arch_info_table = {
- "armv7": {
- "march": "armv7-a",
- "target": "armv7a-linux-androideabi",
- "tool_path": "arm-linux-androideabi",
- "compiler_path": "armv7a-linux-androideabi",
- "ccflags": ["-mfpu=neon"],
- },
- "arm64v8": {
- "march": "armv8-a",
- "target": "aarch64-linux-android",
- "tool_path": "aarch64-linux-android",
- "compiler_path": "aarch64-linux-android",
- "ccflags": [],
- },
- "x86": {
- "march": "i686",
- "target": "i686-linux-android",
- "tool_path": "i686-linux-android",
- "compiler_path": "i686-linux-android",
- "ccflags": ["-mstackrealign"],
- },
- "x86_64": {
- "march": "x86-64",
- "target": "x86_64-linux-android",
- "tool_path": "x86_64-linux-android",
- "compiler_path": "x86_64-linux-android",
- "ccflags": [],
- },
- }
- arch_info = arch_info_table[target_arch]
-
- # Setup tools
- env["CC"] = toolchain + "/bin/clang"
- env["CXX"] = toolchain + "/bin/clang++"
-
- env.Append(
- CCFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"], "-fPIC"]
- )
- env.Append(CCFLAGS=arch_info["ccflags"])
- env.Append(LINKFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"]])
-
- if env["target"] == "debug":
- env.Append(CCFLAGS=["-Og", "-g"])
- elif env["target"] == "release":
- env.Append(CCFLAGS=["-O3"])
-
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+
+ if env["platform"] == "windows" and env["use_mingw"]:
+ env.Append(LINKFLAGS=["-static-libgcc"])
+
+ # Normalize suffix
+ if env["platform"] in ["windows", "linux"]:
+ env["arch"] = "x86_32" if env["bits"] == "32" else "x86_64"
+ env["arch_suffix"] = env["arch"]
+ elif env["platform"] == "osx":
+ env["arch"] = env["macos_arch"]
+ env["arch_suffix"] = env["arch"]
+ elif env["platform"] == "ios":
+ env["arch"] = "arm32" if env["ios_arch"] == "armv7" else env["ios_arch"]
+ env["arch_suffix"] = env["ios_arch"] + (".simulator" if env["ios_simulator"] else "")
+ elif env["platform"] == "android":
+ env["arch"] = {
+ "armv7": "arm32",
+ "arm64v8": "arm64",
+ "x86": "x86_32",
+ "x86_64": "x86_64",
+ }[env["android_arch"]]
+ env["arch_suffix"] = env["arch"]
else:
- print("No valid target platform selected.")
- sys.exit(1)
-
-# Godot CPP bindings
-env.Append(CPPPATH=[godot_headers])
-env.Append(CPPPATH=[godot_cpp_headers, godot_cpp_headers + "/core", godot_cpp_headers + "/gen"])
-env.Append(LIBPATH=[godot_cpp_lib_dir])
-env.Append(
- LIBS=[
- "%sgodot-cpp.%s.%s.%s%s"
- % (lib_prefix, target_platform, target, target_arch, ".simulator" if env["ios_simulator"] else "")
- ]
-)
-
-# WebRTC stuff
-webrtc_dir = "webrtc"
-lib_name = "libwebrtc_full"
-lib_path = os.path.join(webrtc_dir, target_platform)
+ env = SConscript("godot-cpp/SConstruct")
+ replace_flags(env["CCFLAGS"], {
+ "-mios-simulator-version-min=10.0": "-mios-simulator-version-min=11.0",
+ "-miphoneos-version-min=10.0": "-miphoneos-version-min=11.0",
+ })
+ env = env.Clone()
-lib_path += {
- "32": "/x86",
- "64": "/x64",
- "armv7": "/arm",
- "arm64v8": "/arm64",
- "arm64": "/arm64",
- "x86": "/x86",
- "x86_64": "/x64",
-}[target_arch]
-
-if target == "debug":
- lib_path += "/Debug"
-else:
- lib_path += "/Release"
-
-env.Append(CPPPATH=[webrtc_dir + "/include", webrtc_dir + "/include/third_party/abseil-cpp"])
+opts.Update(env)
-if target_platform == "linux":
- env.Append(LIBS=[lib_name, "atomic"])
- env.Append(LIBPATH=[lib_path])
- # env.Append(CCFLAGS=["-std=c++11"])
- env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX"])
- env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
+target = env["target"]
+result_path = os.path.join("bin", "gdnative" if env["godot_version"] == "3" else "extension", "webrtc" if env["target"] == "release" else "webrtc_debug")
-elif target_platform == "windows":
- # Mostly VisualStudio
- if env["CC"] == "cl":
- env.Append(CCFLAGS=["/DWEBRTC_WIN", "/DWIN32_LEAN_AND_MEAN", "/DNOMINMAX", "/DRTC_UNUSED=", "/DNO_RETURN="])
- env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]])
- env.Append(LIBPATH=[lib_path])
- # Mostly "gcc"
- else:
- env.Append(
- CCFLAGS=[
- "-DWINVER=0x0603",
- "-D_WIN32_WINNT=0x0603",
- "-DWEBRTC_WIN",
- "-DWIN32_LEAN_AND_MEAN",
- "-DNOMINMAX",
- "-DRTC_UNUSED=",
- "-DNO_RETURN=",
- ]
- )
- env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]])
- env.Append(LIBPATH=[lib_path])
+# Dependencies
+deps_source_dir = "deps"
+env.Append(BUILDERS={
+ "BuildOpenSSL": env.Builder(action=builders.ssl_action, emitter=builders.ssl_emitter),
+ "BuildLibDataChannel": env.Builder(action=builders.rtc_action, emitter=builders.rtc_emitter),
+})
-elif target_platform == "osx":
- env.Append(LIBS=[lib_name])
- env.Append(LIBPATH=[lib_path])
- env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_MAC"])
- env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
+# SSL
+ssl = env.BuildOpenSSL(env.Dir(builders.get_ssl_build_dir(env)), env.Dir(builders.get_ssl_source_dir(env)))
-elif target_platform == "ios":
- env.Append(LIBS=[lib_name])
- env.Append(LIBPATH=[lib_path])
- env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_MAC", "-DWEBRTC_IOS"])
- env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
+env.Prepend(CPPPATH=[builders.get_ssl_include_dir(env)])
+env.Prepend(LIBPATH=[builders.get_ssl_build_dir(env)])
+env.Append(LIBS=[ssl])
-elif target_platform == "android":
- env.Append(LIBS=["log"])
- env.Append(LIBS=[lib_name])
- env.Append(LIBPATH=[lib_path])
- env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX", "-DWEBRTC_ANDROID"])
- env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
+# RTC
+rtc = env.BuildLibDataChannel(env.Dir(builders.get_rtc_build_dir(env)), [env.Dir(builders.get_rtc_source_dir(env))] + ssl)
- if target_arch == "arm64v8":
- env.Append(CCFLAGS=["-DWEBRTC_ARCH_ARM64", "-DWEBRTC_HAS_NEON"])
- elif target_arch == "armv7":
- env.Append(CCFLAGS=["-DWEBRTC_ARCH_ARM", "-DWEBRTC_ARCH_ARM_V7", "-DWEBRTC_HAS_NEON"])
+env.Append(LIBPATH=[builders.get_rtc_build_dir(env)])
+env.Append(CPPPATH=[builders.get_rtc_include_dir(env)])
+env.Prepend(LIBS=[rtc])
# Our includes and sources
env.Append(CPPPATH=["src/"])
sources = []
-add_sources(sources, "src/", "cpp")
-add_sources(sources, "src/net/", "cpp")
+sources.append(
+ [
+ "src/WebRTCLibDataChannel.cpp",
+ "src/WebRTCLibPeerConnection.cpp",
+ ]
+)
+if env["godot_version"] == "4":
+ sources.append("src/init_gdextension.cpp")
+else:
+ env.Append(CPPDEFINES=["GDNATIVE_WEBRTC"])
+ sources.append("src/init_gdnative.cpp")
+ add_sources(sources, "src/net/", "cpp")
-# Suffix
-suffix = ".%s.%s" % (target, target_arch)
-env["SHOBJSUFFIX"] = suffix + env["SHOBJSUFFIX"]
+env.Depends(sources, [ssl, rtc])
# Make the shared library
-result_name = "webrtc_native.%s.%s.%s" % (target_platform, target, target_arch) + env["SHLIBSUFFIX"]
+result_name = "webrtc_native.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"])
+env.Depends(sources, ssl)
+
+if env["platform"] == "windows" and env["use_mingw"]:
+ env.Append(LIBS=["iphlpapi", "ws2_32", "bcrypt"])
-library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources)
+library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources)
Default(library)
# GDNativeLibrary
gdnlib = "webrtc"
if target != "release":
gdnlib += "_debug"
-Default(env.GDNativeLibBuilder([os.path.join("bin", gdnlib, gdnlib + ".tres")], ["misc/gdnlib.tres"]))
+ext = ".tres" if env["godot_version"] == "3" else ".gdextension"
+extfile = env.Substfile(os.path.join(result_path, gdnlib + ext), "misc/webrtc" + ext, SUBST_DICT={
+ "{GDNATIVE_PATH}": gdnlib,
+ "{TARGET}": env["target"],
+})
+Default(extfile)