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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-06-18 14:05:07 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-06-18 14:35:51 +0200 |
commit | f315912d8568d47c52f739807768629714981fdf (patch) | |
tree | 1004ade5bda98da37227913eb18e3812897fa202 /SConstruct | |
parent | 62ab2e59f8781286724b1347a0bf97b88ccc63e6 (diff) | |
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[Windows] Fix windows build with mingw.
Forces ".dll" extension for library when building with mingw.
Override GDN_EXPORT which is incorrectly defined in the upstream
gdnative headers (3.x) and godot-cpp include (4.0) when building for
windows with mingw.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -67,6 +67,10 @@ else: }) env = env.Clone() +# Patch mingw SHLIBSUFFIX. +if env["platform"] == "windows" and env["use_mingw"]: + env["SHLIBSUFFIX"] = ".dll" + opts.Update(env) target = env["target"] |