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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-06-18 14:05:07 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-06-18 14:35:51 +0200
commitf315912d8568d47c52f739807768629714981fdf (patch)
tree1004ade5bda98da37227913eb18e3812897fa202 /SConstruct
parent62ab2e59f8781286724b1347a0bf97b88ccc63e6 (diff)
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[Windows] Fix windows build with mingw.
Forces ".dll" extension for library when building with mingw. Override GDN_EXPORT which is incorrectly defined in the upstream gdnative headers (3.x) and godot-cpp include (4.0) when building for windows with mingw.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct4
1 files changed, 4 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct
index 56bb711..e79913e 100644
--- a/SConstruct
+++ b/SConstruct
@@ -67,6 +67,10 @@ else:
})
env = env.Clone()
+# Patch mingw SHLIBSUFFIX.
+if env["platform"] == "windows" and env["use_mingw"]:
+ env["SHLIBSUFFIX"] = ".dll"
+
opts.Update(env)
target = env["target"]