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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-01-12 13:06:53 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-01-12 15:59:48 +0100
commit717634405674b888f00a2f7e72e48de5a47ed731 (patch)
treeb7558e4faa11f5e89b2dfadea6fed56708c48c39 /SConstruct
parent7d260b1b32e3b46f5c6bcf4645528d4d0759e9ff (diff)
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Update to Godot 4.0-beta11, libdatachannel v0.18.1
Also update godot-cpp-3.x for better cache support.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct5
1 files changed, 0 insertions, 5 deletions
diff --git a/SConstruct b/SConstruct
index 111caa1..bdb4c64 100644
--- a/SConstruct
+++ b/SConstruct
@@ -24,11 +24,6 @@ if env["godot_version"] == "3":
if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
ARGUMENTS["platform"] = "osx" # compatibility with old osx name
- scons_cache_path = os.environ.get("SCONS_CACHE")
- if scons_cache_path is not None:
- CacheDir(scons_cache_path)
- Decider("MD5")
-
env = SConscript("godot-cpp-3.x/SConstruct")
# Patch base env