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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-04-16 17:35:53 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-04-17 15:47:51 +0200
commit6c0831b6c6594c55cdc9f2fd819cce44287a454b (patch)
treee1f61caa0f87538ad191e59ce7f2a92ad2a39818 /SConstruct
parentc30ddd9b222cc8d1c12ac077541f563bd9ca505b (diff)
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Refactor SCons build script
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct44
1 files changed, 28 insertions, 16 deletions
diff --git a/SConstruct b/SConstruct
index 355f6d9..53ee7bf 100644
--- a/SConstruct
+++ b/SConstruct
@@ -10,23 +10,42 @@ def add_sources(sources, dirpath, extension):
env = Environment()
+customs = ['custom.py']
+opts = Variables(customs, ARGUMENTS)
+
+opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler', False))
+opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release')))
+
+# Update environment (parse options)
+opts.Update(env)
+
+target = env['target']
+
host_platform = platform.system()
target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
-# default to debug build, must be same setting as used for cpp_bindings
-target = ARGUMENTS.get('target', 'debug')
# Local dependency paths, adapt them to your setup
godot_headers = ARGUMENTS.get('headers', '../godot_headers')
-godot_cpp = ARGUMENTS.get('godot-cpp', '../godot-cpp')
+godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', '../godot-cpp/include')
+godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'lib/godot-cpp')
result_path = 'bin'
result_name = 'webrtc_native'
+# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
+if 'CXX' in env and 'clang' in os.path.basename(env['CXX']):
+ env['use_llvm'] = True
+
if target_platform == 'linux':
result_name += '.linux.' + target + '.' + target_arch
env['CXX']='g++'
- if ARGUMENTS.get('use_llvm', 'no') == 'yes':
- env['CXX'] = 'clang++'
+
+ # LLVM
+ if env['use_llvm']:
+ if ('clang++' not in os.path.basename(env['CXX'])):
+ env['CC'] = 'clang'
+ env["CXX"] = "clang++"
+ env["LINK"] = "clang++"
env.Append(CCFLAGS = [ '-fPIC', '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
@@ -81,14 +100,14 @@ else:
# Godot CPP bindings
env.Append(CPPPATH=[godot_headers])
-env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
-env.Append(LIBPATH=[godot_cpp + '/bin'])
+env.Append(CPPPATH=[godot_cpp_headers, godot_cpp_headers + '/core', godot_cpp_headers + '/gen'])
+env.Append(LIBPATH=[godot_cpp_lib_dir + '/' + target])
env.Append(LIBS=['godot-cpp'])
# WebRTC stuff
-webrtc_dir = "webrtc"
+webrtc_dir = "lib/webrtc"
lib_name = 'libwebrtc_full'
-lib_path = webrtc_dir + '/lib'
+lib_path = webrtc_dir + '/lib/' + target_platform
if target_arch == '64':
lib_path += '/x64'
@@ -101,7 +120,6 @@ else:
lib_path += '/Release'
env.Append(CPPPATH=[webrtc_dir + "/include"])
-#env.Append(CPPPATH=[lib_path])
if target_platform == "linux":
env.Append(LIBS=[lib_name])
@@ -126,12 +144,6 @@ elif target_platform == "osx":
env.Append(LIBS=[lib_name])
env.Append(LIBPATH=[lib_path])
-# Godot CPP bindings
-env.Append(CPPPATH=[godot_headers])
-env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
-env.Append(LIBPATH=[godot_cpp + '/bin'])
-env.Append(LIBS=['godot-cpp'])
-
# Our includes and sources
env.Append(CPPPATH=['src/'])
sources = []