Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [CI] Update actions, use local copy of godot-cache | Fabio Alessandrelli | 2024-02-10 | 1 | -0/+22 |
| | |||||
* | Use libdatachannel library, add Godot 4 support. | Fabio Alessandrelli | 2022-06-15 | 1 | -51/+0 |
| | |||||
* | [CI] Use organization's repository for automated builds. | Fabio Alessandrelli | 2021-07-08 | 1 | -7/+4 |
| | | | | Update README.md to reflect new build sources. | ||||
* | Setup CI for Android, iOS, Linux, macOS, Windows. | Fabio Alessandrelli | 2021-07-06 | 1 | -0/+54 |
Includes all supported architectures: * Android: - arm (neon) - arm64 - x86 - x64 * iOS: - arm - arm64 - x64 (simulator) * Linux - x86 - x64 * macOS - x64 * windows - x86 - x64 Use a single matrix for builds, then an extra step will package for release. Artefacts are generated for each platform/arch combination, along for the 2 zip containing the full `webrtc` and `webrtc_debug` plugin. |