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* [CI] Update actions, use local copy of godot-cacheFabio Alessandrelli2024-02-101-0/+22
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* Use libdatachannel library, add Godot 4 support.Fabio Alessandrelli2022-06-151-51/+0
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* [CI] Use organization's repository for automated builds.Fabio Alessandrelli2021-07-081-7/+4
| | | | Update README.md to reflect new build sources.
* Setup CI for Android, iOS, Linux, macOS, Windows.Fabio Alessandrelli2021-07-061-0/+54
Includes all supported architectures: * Android: - arm (neon) - arm64 - x86 - x64 * iOS: - arm - arm64 - x64 (simulator) * Linux - x86 - x64 * macOS - x64 * windows - x86 - x64 Use a single matrix for builds, then an extra step will package for release. Artefacts are generated for each platform/arch combination, along for the 2 zip containing the full `webrtc` and `webrtc_debug` plugin.