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libdatachannel and libjuice are now released under MPL 2.0.
Dependencies has been refactored under a `thirdparty` folder similar to
what we have in Godot, with a dedicated `thirdparty/README.md`
containing details information on dependencies upstreams, versions, and
licenses.
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Add version file depenencies to SSL and RTC targets.
Disable OpenSSL caching since it causes issues as it doesn't properly
cache generated header files.
Add hack to prepend PATH and few other vars (should probably be added
to upstream godot-cpp), and clone scons envs when building ssl/rtc (so
that PATHs are properly setup).
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Update build targets.
Move release script out of CI yaml.
Disable debug CI builds for Godot 3.x since they are mostly used for
debugging the extension itself.
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Dependencies used to be built with the default option (release for
OpenSSL, debug for libdachannel).
They now follow the desired target (producing smaller binaries in
release, and bigger in debug).
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