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* [Linux] Add arm32/arm64 linux builds supportFabio Alessandrelli2024-02-153-4/+44
* [Windows/MinGW] Only export extension init symbolFabio Alessandrelli2023-12-222-0/+0
* [Linux] Only export extension init symbolFabio Alessandrelli2023-12-222-0/+15
* [MacOS] Use framekwork to package GDExtensionFabio Alessandrelli2023-12-203-3/+31
* Use relative paths in webrtc.gdextensionFabio Alessandrelli2023-10-211-22/+22
* Support building for Godot 4.1 (new default).Fabio Alessandrelli2023-06-303-6/+8
* Build Linux binaries using the Godot toolchian.Fabio Alessandrelli2023-06-301-0/+29
* Linux ARM32/ARM64, better toolchains support.Fabio Alessandrelli2023-06-211-0/+4
* [CI] Update static checks, copyright headers.Fabio Alessandrelli2023-05-253-89/+123
* [CI] Fix python black formatting.Fabio Alessandrelli2023-05-251-19/+11
* [macOS] Add support for universal builds.Fabio Alessandrelli2023-05-242-14/+3
* Revert "[Extension] Fix library resource waiting for Godot auto prefix."Fabio Alessandrelli2023-01-131-29/+20
* [Extension] Fix library resource waiting for Godot auto prefix.Fabio Alessandrelli2023-01-121-20/+29
* Rename osx to macos in webrtc.gdextensionJonathan Picques2022-11-261-4/+4
* [Upstream] Update to Godot beta 3.Fabio Alessandrelli2022-10-172-10/+53
* Disable android 32 bits builds.Fabio Alessandrelli2022-09-112-4/+0
* Use libdatachannel library, add Godot 4 support.Fabio Alessandrelli2022-06-153-12/+32
* static checks.Fabio Alessandrelli2021-07-094-0/+235
* Add missing iOS armv7 entry.Fabio Alessandrelli2021-07-021-0/+1
* Add mac and ios platforms. Fix GDNLibrary.Fabio Alessandrelli2021-07-011-0/+6
* Add build support for AndroidRafael Rondao2020-11-071-0/+4
* set library paths for Server platformMark Achée2020-06-201-0/+4
* Build script also create gdnlibFabio Alessandrelli2020-01-031-0/+13