Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [macOS] Add support for universal builds. | Fabio Alessandrelli | 2023-05-24 | 2 | -14/+3 |
* | Revert "[Extension] Fix library resource waiting for Godot auto prefix." | Fabio Alessandrelli | 2023-01-13 | 1 | -29/+20 |
* | [Extension] Fix library resource waiting for Godot auto prefix. | Fabio Alessandrelli | 2023-01-12 | 1 | -20/+29 |
* | Rename osx to macos in webrtc.gdextension | Jonathan Picques | 2022-11-26 | 1 | -4/+4 |
* | [Upstream] Update to Godot beta 3. | Fabio Alessandrelli | 2022-10-17 | 2 | -10/+53 |
* | Disable android 32 bits builds. | Fabio Alessandrelli | 2022-09-11 | 2 | -4/+0 |
* | Use libdatachannel library, add Godot 4 support. | Fabio Alessandrelli | 2022-06-15 | 3 | -12/+32 |
* | static checks. | Fabio Alessandrelli | 2021-07-09 | 4 | -0/+235 |
* | Add missing iOS armv7 entry. | Fabio Alessandrelli | 2021-07-02 | 1 | -0/+1 |
* | Add mac and ios platforms. Fix GDNLibrary. | Fabio Alessandrelli | 2021-07-01 | 1 | -0/+6 |
* | Add build support for Android | Rafael Rondao | 2020-11-07 | 1 | -0/+4 |
* | set library paths for Server platform | Mark Achée | 2020-06-20 | 1 | -0/+4 |
* | Build script also create gdnlib | Fabio Alessandrelli | 2020-01-03 | 1 | -0/+13 |