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|
name: 🔧 Build -> Package 📦
on: [push, pull_request]
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
jobs:
static-checks:
name: 📊 Static Checks (clang-format, black format, file format)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install dependencies
run: |
# Add clang repository (so we have clang-format-14)
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo apt-add-repository "deb http://apt.llvm.org/focal/ llvm-toolchain-focal-14 main"
sudo apt-get update
# Install required deps
sudo apt-get install -qq dos2unix moreutils recode clang-format-14
sudo update-alternatives --remove-all clang-format
sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-14 100
sudo pip3 install black==22.3.0 pygments
- name: File formatting checks (file_format.sh)
run: |
bash ./misc/scripts/file_format.sh
- name: Style checks via clang-format (clang_format.sh)
run: |
bash ./misc/scripts/clang_format.sh
- name: Python style checks via black (black_format.sh)
run: |
bash ./misc/scripts/black_format.sh
build:
runs-on: ${{ matrix.os }}
name: 🔧 Build
needs: static-checks
strategy:
fail-fast: false
matrix:
include:
# Android
- platform: android
arch: 'x86_64'
gdnative_flags: 'android_arch=x86_64'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: android-x86_64
- platform: android
arch: 'arm64'
gdnative_flags: 'android_arch=arm64v8'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: android-arm64
# iOS
- platform: ios
arch: 'x86_64'
gdnative_flags: 'ios_arch=x86_64'
sconsflags: 'ios_simulator=true'
os: 'macos-12'
cache-name: ios-x86_64-simulator
- platform: ios
arch: 'arm64'
gdnative_flags: 'ios_arch=arm64'
sconsflags: ''
os: 'macos-12'
cache-name: ios-arm64
# Linux
- platform: linux
arch: 'x86_32'
buildroot: 'i686-godot-linux-gnu_sdk-buildroot'
gdnative_flags: 'bits=32'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: linux-x86_32
- platform: linux
arch: 'x86_64'
buildroot: 'x86_64-godot-linux-gnu_sdk-buildroot'
gdnative_flags: 'bits=64'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: linux-x86_64
- platform: linux
arch: 'arm32'
buildroot: 'arm-godot-linux-gnueabihf_sdk-buildroot'
gdnative_flags: 'bits=32'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: linux-arm32
- platform: linux
arch: 'arm64'
buildroot: 'aarch64-godot-linux-gnu_sdk-buildroot'
gdnative_flags: 'bits=64'
sconsflags: ''
os: 'ubuntu-20.04'
cache-name: linux-arm64
# macOS
- platform: macos
arch: 'universal'
gdnative_flags: 'macos_arch=universal bits=64'
sconsflags: ''
os: 'macos-12'
cache-name: macos-universal
# Windows
- platform: windows
arch: 'x86_32'
gdnative_flags: 'bits=32'
sconsflags: 'use_mingw=yes'
os: 'ubuntu-20.04'
msvc_arch: amd64_x86
cache-name: win-x86_32
- platform: windows
arch: 'x86_64'
gdnative_flags: 'bits=64'
sconsflags: 'use_mingw=yes'
os: 'ubuntu-20.04'
msvc_arch: amd64
cache-name: win-x86_64
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
SCONSFLAGS: ${{ matrix.sconsflags }} platform=${{ matrix.platform }} arch=${{ matrix.arch }} build_profile=build_profile.json --jobs=2
defaults:
run:
shell: bash
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Install Windows build dependencies
if: ${{ matrix.platform == 'windows' }}
run: |
sudo apt-get update
sudo apt-get install build-essential mingw-w64
sudo update-alternatives --set i686-w64-mingw32-gcc /usr/bin/i686-w64-mingw32-gcc-posix
sudo update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix
sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
dpkg -l | grep ii | grep mingw
update-alternatives --get-selections | grep mingw
- name: Install Linux build dependencies
if: ${{ matrix.platform == 'linux' }}
run: |
sudo apt-get update
sudo apt-get install build-essential gcc-multilib g++-multilib wget
- name: Setup Linux buildroot toolchain cache
if: ${{ matrix.platform == 'linux' }}
uses: actions/cache@v4
with:
path: |
${{ matrix.buildroot }}.tar.bz2
key: linux-${{ matrix.buildroot }}-buildroot
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
python-version: '3.x'
architecture: 'x64'
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
- name: Setup Linux toolchains
if: ${{ matrix.platform == 'linux' }}
run: |
if [ ! -f ${{ matrix.buildroot }}.tar.bz2 ]; then
wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/${{ matrix.buildroot }}.tar.bz2
fi
tar -xjf ${{ matrix.buildroot }}.tar.bz2
${{ matrix.buildroot }}/relocate-sdk.sh
echo "$GITHUB_WORKSPACE/${{ matrix.buildroot }}/bin" >> $GITHUB_PATH
echo "PKG_CONFIG=$GITHUB_WORKSPACE/${{ matrix.buildroot }}/share/pkgconfig/" >> $GITHUB_ENV
patch -p1 < misc/patches/scons_path.diff
patch -p1 < misc/patches/gdnantive_arm_warnings.diff
- name: Patch godot-cpp to support build profile.
run: |
patch -p1 < misc/patches/build_profile.diff
patch -p1 < misc/patches/build_profile_4.0.diff
patch -p1 < misc/patches/build_profile_3.x.diff
- name: Print tools versions
run: |
python --version
scons --version
cmake --version
- name: Compile Extension (4.1+) - template_debug - ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=template_debug godot_version=4.1
- name: Compile Extension (4.1+) - template_release - ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=template_release godot_version=4.1
- name: Compile Extension (4.0) - template_debug - ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=template_debug godot_version=4.0
- name: Compile Extension (4.0) - template_release - ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=template_release godot_version=4.0
- name: Compile GDNative (3.5+) - release ${{ matrix.platform }} - ${{ matrix.arch }}
run: |
scons target=release generate_bindings=yes ${{ matrix.gdnative_flags }} godot_version=3
- uses: actions/upload-artifact@v4
with:
name: ${{ github.job }}-${{ matrix.platform }}-${{ matrix.arch }}
path: |
bin/
!bin/thirdparty/
package:
name: 📦 Package
needs: build
runs-on: "ubuntu-latest"
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: actions/download-artifact@v4
with:
path: artifacts
- name: Bundle licenses.
run: |
cp LICENSE artifacts/LICENSE.webrtc-native
cp thirdparty/libdatachannel/LICENSE artifacts/LICENSE.libdatachannel
cp thirdparty/openssl/LICENSE.txt artifacts/LICENSE.openssl
cp thirdparty/libdatachannel/deps/libjuice/LICENSE artifacts/LICENSE.libjuice
cp thirdparty/libdatachannel/deps/usrsctp/LICENSE.md artifacts/LICENSE.usrsctp
cp thirdparty/libdatachannel/deps/libsrtp/LICENSE artifacts/LICENSE.libsrtp
cp thirdparty/libdatachannel/deps/json/LICENSE.MIT artifacts/LICENSE.json
cp thirdparty/libdatachannel/deps/plog/LICENSE artifacts/LICENSE.plog
- name: Package artifacts for release
env:
DESTINATION: "release"
run: |
mkdir release
VERSION="extension-4.1" TYPE="webrtc" ./misc/scripts/package_release.sh
VERSION="extension-4.0" TYPE="webrtc" ./misc/scripts/package_release.sh
VERSION="gdnative" TYPE="webrtc" ./misc/scripts/package_release.sh
ls -R release
- uses: actions/upload-artifact@v4
with:
name: godot-webrtc-extension-4.1
path: release/*-extension-4.1-*.zip
- uses: actions/upload-artifact@v4
with:
name: godot-webrtc-extension-4.0
path: release/*-extension-4.0-*.zip
- uses: actions/upload-artifact@v4
with:
name: godot-webrtc-gdnative
path: release/*-gdnative-*.zip
|