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#ifndef WEBRTC_DATA_CHANNEL_H
#define WEBRTC_DATA_CHANNEL_H
#include <Godot.hpp> // Godot.hpp must go first, or windows builds breaks
#include "api/peer_connection_interface.h" // interface for all things needed from WebRTC
#include "media/base/media_engine.h" // needed for CreateModularPeerConnectionFactory
#include "net/WebRTCDataChannelNative.hpp"
#include "PoolArrays.hpp"
#include <mutex>
namespace godot_webrtc {
class WebRTCLibDataChannel : public WebRTCDataChannelNative {
GODOT_CLASS(WebRTCLibDataChannel, WebRTCDataChannelNative);
private:
class ChannelObserver : public webrtc::DataChannelObserver {
public:
WebRTCLibDataChannel *parent;
ChannelObserver(WebRTCLibDataChannel *parent);
void OnMessage(const webrtc::DataBuffer &buffer) override;
void OnStateChange() override; // UNUSED
void OnBufferedAmountChange(uint64_t previous_amount) override; // UNUSED
};
ChannelObserver observer;
rtc::scoped_refptr<webrtc::DataChannelInterface> channel;
std::mutex *mutex;
std::queue<godot::PoolByteArray> packet_queue;
godot::PoolByteArray current_packet;
std::string label;
std::string protocol;
public:
static WebRTCLibDataChannel *new_data_channel(rtc::scoped_refptr<webrtc::DataChannelInterface> p_channel);
static void _register_methods();
void _init();
void bind_channel(rtc::scoped_refptr<webrtc::DataChannelInterface> p_channel);
void queue_packet(const uint8_t *data, uint32_t size);
/* WebRTCDataChannel */
void set_write_mode(godot_int mode);
godot_int get_write_mode() const;
bool was_string_packet() const;
ChannelState get_ready_state() const;
const char *get_label() const;
bool is_ordered() const;
int get_id() const;
int get_max_packet_life_time() const;
int get_max_retransmits() const;
const char *get_protocol() const;
bool is_negotiated() const;
godot_error poll();
void close();
/* PacketPeer */
virtual godot_error get_packet(const uint8_t **r_buffer, int *r_len);
virtual godot_error put_packet(const uint8_t *p_buffer, int p_len);
virtual godot_int get_available_packet_count() const;
virtual godot_int get_max_packet_size() const;
WebRTCLibDataChannel();
~WebRTCLibDataChannel();
};
} // namespace godot_webrtc
#endif // WEBRTC_DATA_CHANNEL_H
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