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#ifndef WEBRTC_PEER_H
#define WEBRTC_PEER_H
#include <Godot.hpp> // Godot.hpp must go first, or windows builds breaks
#include "api/peerconnectioninterface.h" // interface for all things needed from WebRTC
#include "media/base/mediaengine.h" // needed for CreateModularPeerConnectionFactory
#include <functional> // std::function
#include <mutex> // mutex @TODO replace std::mutex with Godot mutex
#include "net/WebRTCPeerConnectionNative.hpp"
namespace godot_webrtc {
class WebRTCLibPeerConnection : public WebRTCPeerConnectionNative {
GODOT_CLASS(WebRTCLibPeerConnection, WebRTCPeerConnectionNative);
private:
godot_error _create_pc(webrtc::PeerConnectionInterface::RTCConfiguration &config);
public:
static void _register_methods();
void _init();
ConnectionState get_connection_state() const;
godot_error initialize(const godot_dictionary *p_config);
godot_object *create_data_channel(const char *p_channel, const godot_dictionary *p_channel_config);
godot_error create_offer();
godot_error set_remote_description(const char *type, const char *sdp);
godot_error set_local_description(const char *type, const char *sdp);
godot_error add_ice_candidate(const char *sdpMidName, int sdpMlineIndexName, const char *sdpName);
godot_error poll();
void close();
WebRTCLibPeerConnection();
~WebRTCLibPeerConnection();
/* helper functions */
void queue_signal(godot::String p_name, int p_argc, const godot::Variant &p_arg1 = godot::Variant(), const godot::Variant &p_arg2 = godot::Variant(), const godot::Variant &p_arg3 = godot::Variant());
// void queue_signal(godot::StringName p_name, Variant_ARG_LIST);
void queue_packet(uint8_t *, int);
/** PeerConnectionObserver callback functions **/
class GodotPCO : public webrtc::PeerConnectionObserver {
public:
WebRTCLibPeerConnection *parent;
GodotPCO(WebRTCLibPeerConnection *parent);
void OnSignalingChange(webrtc::PeerConnectionInterface::SignalingState new_state) override;
void OnAddStream(rtc::scoped_refptr<webrtc::MediaStreamInterface> stream) override;
void OnRemoveStream(rtc::scoped_refptr<webrtc::MediaStreamInterface> stream) override;
void OnDataChannel(rtc::scoped_refptr<webrtc::DataChannelInterface> data_channel) override;
void OnRenegotiationNeeded() override;
void OnIceConnectionChange(webrtc::PeerConnectionInterface::IceConnectionState new_state) override;
void OnIceGatheringChange(webrtc::PeerConnectionInterface::IceGatheringState new_state) override;
void OnIceCandidate(const webrtc::IceCandidateInterface *candidate) override;
};
/** CreateSessionDescriptionObserver callback functions **/
class GodotCSDO : public webrtc::CreateSessionDescriptionObserver {
public:
WebRTCLibPeerConnection *parent;
GodotCSDO(WebRTCLibPeerConnection *parent);
void OnSuccess(webrtc::SessionDescriptionInterface *desc) override;
void OnFailure(const std::string &error) override;
};
/** SetSessionDescriptionObserver callback functions **/
class GodotSSDO : public webrtc::SetSessionDescriptionObserver {
public:
WebRTCLibPeerConnection *parent;
GodotSSDO(WebRTCLibPeerConnection *parent);
void OnSuccess() override;
void OnFailure(const std::string &error) override;
};
GodotPCO pco;
rtc::scoped_refptr<GodotSSDO> ptr_ssdo;
rtc::scoped_refptr<GodotCSDO> ptr_csdo;
std::mutex *mutex_signal_queue;
std::queue<std::function<void()> > signal_queue;
rtc::Thread *signaling_thread;
rtc::scoped_refptr<webrtc::PeerConnectionFactoryInterface> pc_factory;
rtc::scoped_refptr<webrtc::PeerConnectionInterface> peer_connection;
};
} // namespace godot_webrtc
#endif // WEBRTC_PEER_H
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