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#ifndef WEBRTC_PEER_H
#define WEBRTC_PEER_H
#include <Godot.hpp>
#include "net/WebRTCPeerNative.hpp"
namespace godot_webrtc {
class WebRTCPeer : public WebRTCPeerNative {
GODOT_CLASS(WebRTCPeer, WebRTCPeerNative);
public:
static void _register_methods();
void _init();
void set_write_mode(godot_int mode);
godot_int get_write_mode() const;
bool was_string_packet() const;
godot_int get_connection_state() const;
godot_error create_offer();
godot_error set_remote_description(const char *type, const char *sdp);
godot_error set_local_description(const char *type, const char *sdp);
godot_error add_ice_candidate(const char *sdpMidName, int sdpMlineIndexName, const char *sdpName);
godot_error poll();
/* WebRTCPeer */
virtual godot_error get_packet(const uint8_t **r_buffer, int &r_len);
virtual godot_error put_packet(const uint8_t *p_buffer, int p_len);
virtual godot_int get_available_packet_count() const;
virtual godot_int get_max_packet_size() const;
WebRTCPeer();
~WebRTCPeer();
};
}
#endif // WEBRTC_PEER_H
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