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#include "WebRTCPeerConnectionNative.hpp"
const godot_gdnative_ext_net_3_2_api_struct *WebRTCPeerConnectionNative::_net_api = NULL;
void WebRTCPeerConnectionNative::register_interface(const godot_net_webrtc_peer_connection *p_interface) {
ERR_FAIL_COND(!_net_api);
_net_api->godot_net_bind_webrtc_peer_connection(_owner, p_interface);
}
void WebRTCPeerConnectionNative::_register_methods() {}
void WebRTCPeerConnectionNative::_init() {
register_interface(&interface);
}
WebRTCPeerConnectionNative::~WebRTCPeerConnectionNative() {
if (_owner) {
register_interface(NULL);
}
}
/*
* The C interface that implements WebRTCPeerConnection.
* In this case it forwards calls to our C++ class, but could be plain C,
* and you could use void *user for any kind of state struct pointer you have.
*/
godot_int get_connection_state_wp(const void *user) {
return (godot_int)((WebRTCPeerConnectionNative *)user)->get_connection_state();
}
godot_error initialize_wp(void *user, const godot_dictionary *p_config) {
return ((WebRTCPeerConnectionNative *)user)->initialize(p_config);
}
godot_object *create_data_channel_wp(void *user, const char *p_channel, const godot_dictionary *p_channel_config) {
return ((WebRTCPeerConnectionNative *)user)->create_data_channel(p_channel, p_channel_config);
}
godot_error create_offer_wp(void *user) {
return ((WebRTCPeerConnectionNative *)user)->create_offer();
}
godot_error create_answer_wp(void *user) {
return GODOT_ERR_UNAVAILABLE; // Not implemented, not used yet.
}
godot_error set_remote_description_wp(void *user, const char *type, const char *sdp) {
return ((WebRTCPeerConnectionNative *)user)->set_remote_description(type, sdp);
}
godot_error set_local_description_wp(void *user, const char *type, const char *sdp) {
return ((WebRTCPeerConnectionNative *)user)->set_local_description(type, sdp);
}
godot_error add_ice_candidate_wp(void *user, const char *sdpMidName, int sdpMlineIndexName, const char *sdpName) {
return ((WebRTCPeerConnectionNative *)user)->add_ice_candidate(sdpMidName, sdpMlineIndexName, sdpName);
}
godot_error poll_wp(void *user) {
return ((WebRTCPeerConnectionNative *)user)->poll();
}
void close_wp(void *user) {
((WebRTCPeerConnectionNative *)user)->close();
}
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