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/*************************************************************************/
/* WebRTCPeerConnectionNative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "WebRTCPeerConnectionNative.hpp"
using namespace godot;
const godot_gdnative_ext_net_3_2_api_struct *WebRTCPeerConnectionNative::_net_api = NULL;
void WebRTCPeerConnectionNative::register_interface(const godot_net_webrtc_peer_connection *p_interface) {
ERR_FAIL_COND(!_net_api);
_net_api->godot_net_bind_webrtc_peer_connection(_owner, p_interface);
}
void WebRTCPeerConnectionNative::_register_methods() {}
void WebRTCPeerConnectionNative::_init() {
register_interface(&interface);
}
WebRTCPeerConnectionNative::~WebRTCPeerConnectionNative() {
if (_owner) {
register_interface(NULL);
}
}
/*
* The C interface that implements WebRTCPeerConnection.
* In this case it forwards calls to our C++ class, but could be plain C,
* and you could use void *user for any kind of state struct pointer you have.
*/
godot_int get_connection_state_wp(const void *user) {
return (godot_int)((WebRTCPeerConnectionNative *)user)->_get_connection_state();
}
godot_error initialize_wp(void *user, const godot_dictionary *p_config) {
return (godot_error)(((WebRTCPeerConnectionNative *)user)->_initialize(*(Dictionary *)p_config));
}
godot_object *create_data_channel_wp(void *user, const char *p_channel, const godot_dictionary *p_channel_config) {
Object *ptr = ((WebRTCPeerConnectionNative *)user)->_create_data_channel(p_channel, *(Dictionary *)p_channel_config);
if (ptr) {
return ptr->_owner;
}
return nullptr;
}
godot_error create_offer_wp(void *user) {
return (godot_error)(((WebRTCPeerConnectionNative *)user)->_create_offer());
}
godot_error create_answer_wp(void *user) {
return GODOT_ERR_UNAVAILABLE; // Not implemented, not used yet.
}
godot_error set_remote_description_wp(void *user, const char *type, const char *sdp) {
return (godot_error)(((WebRTCPeerConnectionNative *)user)->_set_remote_description(type, sdp));
}
godot_error set_local_description_wp(void *user, const char *type, const char *sdp) {
return (godot_error)(((WebRTCPeerConnectionNative *)user)->_set_local_description(type, sdp));
}
godot_error add_ice_candidate_wp(void *user, const char *sdpMidName, int sdpMlineIndexName, const char *sdpName) {
return (godot_error)(((WebRTCPeerConnectionNative *)user)->_add_ice_candidate(sdpMidName, sdpMlineIndexName, sdpName));
}
godot_error poll_wp(void *user) {
return (godot_error)((WebRTCPeerConnectionNative *)user)->_poll();
}
void close_wp(void *user) {
((WebRTCPeerConnectionNative *)user)->_close();
}
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