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import os
def exists(env):
return True
def generate(env):
env.AddMethod(cmake_configure, "CMakeConfigure")
env.AddMethod(cmake_build, "CMakeBuild")
env.AddMethod(cmake_platform_flags, "CMakePlatformFlags")
def cmake_configure(env, source, target, opt_args):
args = [
"-B",
target,
]
if env["platform"] == "windows" and env["use_mingw"]:
args.extend(["-G", "Unix Makefiles"])
for arg in opt_args:
args.append(arg)
args.append(source)
return env.Execute("cmake " + " ".join(['"%s"' % a for a in args]))
def cmake_build(env, source, target=""):
jobs = env.GetOption("num_jobs")
return env.Execute("cmake --build %s %s -j%s" % (source, "-t %s" % target if target else "", jobs))
def cmake_platform_flags(env, config=None):
if config is None:
config = {}
if "CC" in env:
config["CMAKE_C_COMPILER"] = env["CC"]
if "CXX" in env:
config["CMAKE_CXX_COMPILER"] = env["CXX"]
if env["platform"] == "android":
api = env["android_api_level"]
abi = {
"arm64": "arm64-v8a",
"arm32": "armeabi-v7a",
"x86_32": "x86",
"x86_64": "x86_64",
}[env["arch"]]
config["CMAKE_SYSTEM_NAME"] = "Android"
config["CMAKE_SYSTEM_VERSION"] = api
config["CMAKE_ANDROID_ARCH_ABI"] = abi
config["ANDROID_ABI"] = abi
config["CMAKE_TOOLCHAIN_FILE"] = "%s/build/cmake/android.toolchain.cmake" % os.environ.get(
"ANDROID_NDK_ROOT", ""
)
config["CMAKE_ANDROID_STL_TYPE"] = "c++_static"
elif env["platform"] == "linux":
march = "-m32" if env["arch"] == "x86_32" else "-m64"
config["CMAKE_C_FLAGS"] = march
config["CMAKE_CXX_FLAGS"] = march
elif env["platform"] == "macos":
if env["arch"] == "universal":
raise ValueError("OSX architecture not supported: %s" % env["arch"])
config["CMAKE_OSX_ARCHITECTURES"] = env["arch"]
if env["macos_deployment_target"] != "default":
config["CMAKE_OSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"]
elif env["platform"] == "ios":
if env["arch"] == "universal":
raise ValueError("iOS architecture not supported: %s" % env["arch"])
config["CMAKE_SYSTEM_NAME"] = "iOS"
config["CMAKE_OSX_ARCHITECTURES"] = env["arch"]
if env["ios_min_version"] != "default":
config["CMAKE_OSX_DEPLOYMENT_TARGET"] = env["ios_min_version"]
if env["ios_simulator"]:
config["CMAKE_OSX_SYSROOT"] = "iphonesimulator"
elif env["platform"] == "windows":
config["CMAKE_SYSTEM_NAME"] = "Windows"
return config
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