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author | Alon Zakai <alonzakai@gmail.com> | 2016-03-16 11:47:08 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2016-03-16 11:47:08 -0700 |
commit | d7b08243dcdf1d6bb37f7a8db3dc38afe6330fc9 (patch) | |
tree | 901328bbdb7f68a9a8dd2ac88e4bcba238fd337e /README.md | |
parent | d588ecdea2b423bc4de22580f20b0647c4100399 (diff) | |
parent | 789b8b24f162e4f0ca2a5c64435ac70a9ebd539a (diff) | |
download | binaryen-d7b08243dcdf1d6bb37f7a8db3dc38afe6330fc9.tar.gz binaryen-d7b08243dcdf1d6bb37f7a8db3dc38afe6330fc9.tar.bz2 binaryen-d7b08243dcdf1d6bb37f7a8db3dc38afe6330fc9.zip |
Merge pull request #252 from brakmic/patch-1
added link to the tutorial on building under Win32
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -215,3 +215,7 @@ Almost. Some decisions made in WebAssembly preclude that, for example, there are "Binaryen" is a combination of **binary** - since WebAssembly is a binary format for the web - and **Emscripten** - with which it can integrate in order to compile C and C++ all the way to WebAssembly, via asm.js. Binaryen began as Emscripten's WebAssembly processing library (`wasm-emscripten`). "Binaryen" is pronounced [in the same manner](http://www.makinggameofthrones.com/production-diary/2011/2/11/official-pronunciation-guide-for-game-of-thrones.html) as "[Targaryen](https://en.wikipedia.org/wiki/List_of_A_Song_of_Ice_and_Fire_characters#House_Targaryen)": *bi-NAIR-ee-in*. Or something like that? Anyhow, however Targaryen is correctly pronounced, they should rhyme. Aside from pronunciation, the Targaryen house words, "Fire and Blood", have also inspired Binaryen's: "Code and Bugs." + +* Does it compile under Windows and/or Visual Studio? + +Yes, it does. Here's a step-by-step <a href="https://github.com/brakmic/brakmic/blob/master/webassembly/COMPILING_WIN32.md">tutorial</a> on how to compile it under **Windows 10 x64** with **CMake** and **Visual Studio 2015** |