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authorAlon Zakai <alonzakai@gmail.com>2018-11-21 08:59:13 -0800
committerGitHub <noreply@github.com>2018-11-21 08:59:13 -0800
commit6cc2bb302d5729c76da42dc0815d6dbba645d952 (patch)
tree11e60856b2028e73df98eeaea2f0b789c50c8cd1 /src/binaryen-c.h
parent44335674936254ef6f8695883e4376a9d5fd1521 (diff)
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Relooper CFG optimizations (#1759)
Previously the relooper would do some optimizations when deciding when to use an if vs a switch, how to group blocks, etc. This PR adds an additional pre-optimization phase with some basic but useful simplify-cfg style passes, * Skip empty blocks when they have just one exit. * Merge exiting branches when they are equivalent. * Canonicalize block contents to make such comparisons more useful. * Turn a trivial one-target switch into a simple branch. This can help in noticeable ways when running the rereloop pass, e.g. on LLVM wasm backend output. Also: * Binaryen C API changes to the relooper, which now gets a Module for its constructor. It needs it for the optimizations, as it may construct new nodes. * Many relooper-fuzzer improvements. * Clean up HashType usage.
Diffstat (limited to 'src/binaryen-c.h')
-rw-r--r--src/binaryen-c.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/binaryen-c.h b/src/binaryen-c.h
index 6f244e533..f2027fd1c 100644
--- a/src/binaryen-c.h
+++ b/src/binaryen-c.h
@@ -806,7 +806,7 @@ typedef void* RelooperRef;
typedef void* RelooperBlockRef;
// Create a relooper instance
-RelooperRef RelooperCreate(void);
+RelooperRef RelooperCreate(BinaryenModuleRef module);
// Create a basic block that ends with nothing, or with some simple branching
RelooperBlockRef RelooperAddBlock(RelooperRef relooper, BinaryenExpressionRef code);
@@ -827,7 +827,7 @@ void RelooperAddBranchForSwitch(RelooperBlockRef from, RelooperBlockRef to, Bina
// @param labelHelper To render irreducible control flow, we may need a helper variable to
// guide us to the right target label. This value should be an index of
// an i32 local variable that is free for us to use.
-BinaryenExpressionRef RelooperRenderAndDispose(RelooperRef relooper, RelooperBlockRef entry, BinaryenIndex labelHelper, BinaryenModuleRef module);
+BinaryenExpressionRef RelooperRenderAndDispose(RelooperRef relooper, RelooperBlockRef entry, BinaryenIndex labelHelper);
//
// ========= Other APIs =========