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authorAlon Zakai <alonzakai@gmail.com>2016-04-22 20:11:00 -0700
committerAlon Zakai <alonzakai@gmail.com>2016-04-26 19:49:43 -0700
commitf9e69902fbe143f72251721a305bd1f2466154e8 (patch)
treee8114555b0e6f6bbc7e738f444b8e02429ae4de3 /src/mixed_arena.h
parentc8a7755461d5e806bd734b75f441ac61c9963ee9 (diff)
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make chunk size flexible in arenas
Diffstat (limited to 'src/mixed_arena.h')
-rw-r--r--src/mixed_arena.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/mixed_arena.h b/src/mixed_arena.h
index 3258a2d31..d8b487e4d 100644
--- a/src/mixed_arena.h
+++ b/src/mixed_arena.h
@@ -58,7 +58,8 @@
struct MixedArena {
// fast bump allocation
std::vector<char*> chunks;
- int index; // in last chunk
+ size_t chunkSize = 32768;
+ size_t index; // in last chunk
// multithreaded allocation - each arena is valid on a specific thread.
// if we are on the wrong thread, we safely look in the linked
@@ -88,11 +89,14 @@ struct MixedArena {
}
return curr->allocSpace(size);
}
- const size_t CHUNK = 10000;
size = (size + 7) & (-8); // same alignment as malloc TODO optimize?
- assert(size < CHUNK);
- if (chunks.size() == 0 || index + size >= CHUNK) {
- chunks.push_back(new char[CHUNK]);
+ bool mustAllocate = false;
+ while (chunkSize <= size) {
+ chunkSize *= 2;
+ mustAllocate = true;
+ }
+ if (chunks.size() == 0 || index + size >= chunkSize || mustAllocate) {
+ chunks.push_back(new char[chunkSize]);
index = 0;
}
auto* ret = chunks.back() + index;