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authorAlon Zakai <alonzakai@gmail.com>2018-04-11 12:02:29 -0700
committerGitHub <noreply@github.com>2018-04-11 12:02:29 -0700
commit92afb40eea6e9a09af2d355ff9ab6a4bd04c54bb (patch)
tree671827c29364ef509ce2a6ba050d9b119c54c9cc /src/parsing.h
parent9b5ce471992033eeec9a8779bce55f2429496431 (diff)
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Some simple integer math opts (#1504)
Stuff like x + 5 != 2 => x != -3. Also some cleanups of utility functions I noticed while writing this, isTypeFloat => isFloatType. Inspired by https://github.com/golang/go/blob/master/src/cmd/compile/internal/ssa/gen/generic.rules
Diffstat (limited to 'src/parsing.h')
-rw-r--r--src/parsing.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/parsing.h b/src/parsing.h
index cb6ee8c4b..06797cf54 100644
--- a/src/parsing.h
+++ b/src/parsing.h
@@ -80,7 +80,7 @@ inline Expression* parseConst(cashew::IString s, Type type, MixedArena& allocato
const char *str = s.str;
auto ret = allocator.alloc<Const>();
ret->type = type;
- if (isTypeFloat(type)) {
+ if (isFloatType(type)) {
if (s == _INFINITY) {
switch (type) {
case f32: ret->value = Literal(std::numeric_limits<float>::infinity()); break;