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author | Sam Clegg <sbc@chromium.org> | 2020-10-20 18:24:54 -0500 |
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committer | GitHub <noreply@github.com> | 2020-10-20 16:24:54 -0700 |
commit | c61cb6f07a244067a7964d0d99c0fef0a068a3bf (patch) | |
tree | 823c77416384911be496d1fb119d99a1d89ada30 /src/passes/SpillPointers.cpp | |
parent | 2927d92a0df05512649629084d9b0013e002ae89 (diff) | |
download | binaryen-c61cb6f07a244067a7964d0d99c0fef0a068a3bf.tar.gz binaryen-c61cb6f07a244067a7964d0d99c0fef0a068a3bf.tar.bz2 binaryen-c61cb6f07a244067a7964d0d99c0fef0a068a3bf.zip |
Remove old/non-working SpillPointers pass (#3261)
And associated stack.h. The current stack.h clearly doesn't work with
the llvm back as it assumes the stack grows up, which means non of these
has been working or used in a long time.
Rather than trying to fix this unused features its probably cleaner to
just remove it for now and restore it rom git history if its someone
that anyone actually wants to use in the future.
Diffstat (limited to 'src/passes/SpillPointers.cpp')
-rw-r--r-- | src/passes/SpillPointers.cpp | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/src/passes/SpillPointers.cpp b/src/passes/SpillPointers.cpp deleted file mode 100644 index 453510592..000000000 --- a/src/passes/SpillPointers.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/* - * Copyright 2017 WebAssembly Community Group participants - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -// -// Spills values that might be pointers to the C stack. This allows -// Boehm-style GC to see them properly. -// -// To reduce the overhead of the extra operations added here, you -// should probably run optimizations after doing it. -// TODO: add a dead store elimination pass, which would help here -// -// * There is currently no check that there is enough stack space. -// - -#include "abi/abi.h" -#include "abi/stack.h" -#include "cfg/liveness-traversal.h" -#include "pass.h" -#include "wasm-builder.h" -#include "wasm.h" - -namespace wasm { - -struct SpillPointers - : public WalkerPass<LivenessWalker<SpillPointers, Visitor<SpillPointers>>> { - bool isFunctionParallel() override { return true; } - - Pass* create() override { return new SpillPointers; } - - // a mapping of the pointers to all the spillable things. We need to know - // how to replace them, and as we spill we may modify them. This map - // gives us, for an Expression** seen during the walk (and placed in the - // basic block, which is what we iterate on for efficiency) => the - // current actual pointer, which may have moded - std::unordered_map<Expression**, Expression**> actualPointers; - - // note calls in basic blocks - template<typename T> void visitSpillable(T* curr) { - // if in unreachable code, ignore - if (!currBasicBlock) { - return; - } - auto* pointer = getCurrentPointer(); - currBasicBlock->contents.actions.emplace_back(pointer); - // starts out as correct, may change later - actualPointers[pointer] = pointer; - } - - void visitCall(Call* curr) { visitSpillable(curr); } - void visitCallIndirect(CallIndirect* curr) { visitSpillable(curr); } - - // main entry point - - void doWalkFunction(Function* func) { - if (!canRun(func)) { - return; - } - super::doWalkFunction(func); - spillPointers(); - } - - // map pointers to their offset in the spill area - typedef std::unordered_map<Index, Index> PointerMap; - - void spillPointers() { - // we only care about possible pointers - auto* func = getFunction(); - PointerMap pointerMap; - for (Index i = 0; i < func->getNumLocals(); i++) { - if (func->getLocalType(i) == ABI::PointerType) { - auto offset = pointerMap.size() * ABI::PointerType.getByteSize(); - pointerMap[i] = offset; - } - } - // find calls and spill around them - bool spilled = false; - Index spillLocal = -1; - for (auto& curr : basicBlocks) { - if (liveBlocks.count(curr.get()) == 0) { - continue; // ignore dead blocks - } - auto& liveness = curr->contents; - auto& actions = liveness.actions; - Index lastCall = -1; - for (Index i = 0; i < actions.size(); i++) { - auto& action = liveness.actions[i]; - if (action.isOther()) { - lastCall = i; - } - } - if (lastCall == Index(-1)) { - continue; // nothing to see here - } - // scan through the block, spilling around the calls - // TODO: we can filter on pointerMap everywhere - SetOfLocals live = liveness.end; - for (int i = int(actions.size()) - 1; i >= 0; i--) { - auto& action = actions[i]; - if (action.isGet()) { - live.insert(action.index); - } else if (action.isSet()) { - live.erase(action.index); - } else if (action.isOther()) { - std::vector<Index> toSpill; - for (auto index : live) { - if (pointerMap.count(index) > 0) { - toSpill.push_back(index); - } - } - if (!toSpill.empty()) { - // we now have a call + the information about which locals - // should be spilled - if (!spilled) { - // prepare stack support: get a pointer to stack space big enough - // for all our data - spillLocal = Builder::addVar(func, ABI::PointerType); - spilled = true; - } - // the origin was seen at walk, but the thing may have moved - auto* pointer = actualPointers[action.origin]; - spillPointersAroundCall( - pointer, toSpill, spillLocal, pointerMap, func, getModule()); - } - } else { - WASM_UNREACHABLE("unexpected action"); - } - } - } - if (spilled) { - // get the stack space, and set the local to it - ABI::getStackSpace(spillLocal, - func, - ABI::PointerType.getByteSize() * pointerMap.size(), - *getModule()); - } - } - - void spillPointersAroundCall(Expression** origin, - std::vector<Index>& toSpill, - Index spillLocal, - PointerMap& pointerMap, - Function* func, - Module* module) { - auto* call = *origin; - if (call->type == Type::unreachable) { - return; // the call is never reached anyhow, ignore - } - Builder builder(*module); - auto* block = builder.makeBlock(); - // move the operands into locals, as we must spill after they are executed - auto handleOperand = [&](Expression*& operand) { - auto temp = builder.addVar(func, operand->type); - auto* set = builder.makeLocalSet(temp, operand); - block->list.push_back(set); - block->finalize(); - if (actualPointers.count(&operand) > 0) { - // this is something we track, and it's moving - update - actualPointers[&operand] = &set->value; - } - operand = builder.makeLocalGet(temp, operand->type); - }; - if (call->is<Call>()) { - for (auto*& operand : call->cast<Call>()->operands) { - handleOperand(operand); - } - } else if (call->is<CallIndirect>()) { - for (auto*& operand : call->cast<CallIndirect>()->operands) { - handleOperand(operand); - } - handleOperand(call->cast<CallIndirect>()->target); - } else { - WASM_UNREACHABLE("unexpected expr"); - } - // add the spills - for (auto index : toSpill) { - block->list.push_back( - builder.makeStore(ABI::PointerType.getByteSize(), - pointerMap[index], - ABI::PointerType.getByteSize(), - builder.makeLocalGet(spillLocal, ABI::PointerType), - builder.makeLocalGet(index, ABI::PointerType), - ABI::PointerType)); - } - // add the (modified) call - block->list.push_back(call); - block->finalize(); - *origin = block; - } -}; - -Pass* createSpillPointersPass() { return new SpillPointers(); } - -} // namespace wasm |