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authorDaniel Wirtz <dcode@dcode.io>2020-08-20 21:35:14 +0200
committerGitHub <noreply@github.com>2020-08-20 12:35:14 -0700
commitaf87f23744477b034dcb1c59af2a1a208becab23 (patch)
tree1f99d29f17191ecdd121cd15e455cea90b38d303 /src/wasm/literal.cpp
parenta18d30fb42838f2e4002338d6e57a25322f9e422 (diff)
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Use const modifier when dealing with types (#3064)
Since they make the code clearer and more self-documenting.
Diffstat (limited to 'src/wasm/literal.cpp')
-rw-r--r--src/wasm/literal.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/wasm/literal.cpp b/src/wasm/literal.cpp
index 11130bc18..205d65b84 100644
--- a/src/wasm/literal.cpp
+++ b/src/wasm/literal.cpp
@@ -102,7 +102,7 @@ Literal::Literal(const LaneArray<2>& lanes) : type(Type::v128) {
Literals Literal::makeZero(Type type) {
assert(type.isConcrete());
Literals zeroes;
- for (auto& t : type) {
+ for (const auto& t : type) {
zeroes.push_back(makeSingleZero(t));
}
return zeroes;