diff options
author | Nathan Froyd <froydnj@gmail.com> | 2018-03-22 13:36:40 -0400 |
---|---|---|
committer | Alon Zakai <alonzakai@gmail.com> | 2018-03-22 10:36:40 -0700 |
commit | f7ebc7c0e53241e4604be5321134d48d640f0a40 (patch) | |
tree | c0566b75c42b5a09f2cd89404957b581f5db4878 /test/br_table_temp.2asm.js | |
parent | 4eeec14d343793af27e77620e1e66eda522a8a6b (diff) | |
download | binaryen-f7ebc7c0e53241e4604be5321134d48d640f0a40.tar.gz binaryen-f7ebc7c0e53241e4604be5321134d48d640f0a40.tar.bz2 binaryen-f7ebc7c0e53241e4604be5321134d48d640f0a40.zip |
reorder locals in wasm2asm (#1482)
The documentation for the simplify-locals pass suggests running
reorder-locals after it to clean up unnecessary locals. wasm2asm wasn't
doing this, which meant that generated code had a number of unused
variables. A good minimizer will probably clean that up, but let's go
ahead and clean it up in wasm2asm itself.
Diffstat (limited to 'test/br_table_temp.2asm.js')
-rw-r--r-- | test/br_table_temp.2asm.js | 416 |
1 files changed, 205 insertions, 211 deletions
diff --git a/test/br_table_temp.2asm.js b/test/br_table_temp.2asm.js index 43045f33d..44153eedb 100644 --- a/test/br_table_temp.2asm.js +++ b/test/br_table_temp.2asm.js @@ -36,9 +36,9 @@ function asmFunc(global, env, buffer) { } function $5() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 1; + $0 = 1; switch (0 | 0) { case 0: break block; @@ -46,18 +46,18 @@ function asmFunc(global, env, buffer) { break block; }; }; - return $1 | 0; + return $0 | 0; } function $6() { - var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0; + var i64toi32_i32$1 = 0, i64toi32_i32$0 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0; block : { $i64toi32_block_1 : { $i64toi32_block_0 : { i64toi32_i32$0 = 0; - $5 = 2; - $6 = $5; - $7 = $5; + $2 = 2; + $4 = $2; + $5 = $2; switch (0 | 0) { case 0: break $i64toi32_block_0; @@ -65,21 +65,21 @@ function asmFunc(global, env, buffer) { break $i64toi32_block_1; }; }; - i64toi32_i32$1 = $6; - $11 = i64toi32_i32$1; + i64toi32_i32$1 = $4; + $3 = i64toi32_i32$1; break block; }; - i64toi32_i32$1 = $7; - $11 = i64toi32_i32$1; + i64toi32_i32$1 = $5; + $3 = i64toi32_i32$1; break block; }; - return $11 | 0; + return $3 | 0; } function $7() { - var $0 = Math_fround(0), $1 = Math_fround(0), $2 = Math_fround(0); + var $0 = Math_fround(0); block : { - $1 = Math_fround(3.0); + $0 = Math_fround(3.0); switch (0 | 0) { case 0: break block; @@ -87,13 +87,13 @@ function asmFunc(global, env, buffer) { break block; }; }; - return Math_fround($1); + return Math_fround($0); } function $8() { - var $0 = 0.0, $1 = 0.0, $2 = 0.0; + var $0 = 0.0; block : { - $1 = 4.0; + $0 = 4.0; switch (0 | 0) { case 0: break block; @@ -101,31 +101,29 @@ function asmFunc(global, env, buffer) { break block; }; }; - return +$1; + return +$0; } function $9($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0; return 22 | 0; } function $10($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0; + var $1 = 0; block : { - $3 = 33; + $1 = 33; switch ($0 | 0) { default: break block; }; }; - return $3 | 0; + return $1 | 0; } function $11($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0; block : { block0 : { switch ($0 | 0) { @@ -142,12 +140,12 @@ function asmFunc(global, env, buffer) { function $12($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0; + var $1 = 0, $2 = 0, $3 = 0; block : { block1 : { - $2 = 33; - $3 = $2; - $4 = $2; + $1 = 33; + $2 = $1; + $3 = $1; switch ($0 | 0) { case 0: break block1; @@ -155,14 +153,13 @@ function asmFunc(global, env, buffer) { break block; }; }; - $3 = 32; + $2 = 32; }; - return $3 | 0; + return $2 | 0; } function $13($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0; block : { block2 : { block3 : { @@ -194,18 +191,18 @@ function asmFunc(global, env, buffer) { function $14($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0; block : { block6 : { block7 : { block8 : { block9 : { - $3 = 200; - $4 = $3; - $5 = $3; - $6 = $3; - $7 = $3; - $8 = $3; + $2 = 200; + $3 = $2; + $4 = $2; + $5 = $2; + $6 = $2; + $7 = $2; switch ($0 | 0) { case 0: break block6; @@ -219,25 +216,24 @@ function asmFunc(global, env, buffer) { break block; }; }; - $1 = $8; + $1 = $7; return $1 + 10 | 0 | 0; }; - $1 = $7; + $1 = $6; return $1 + 11 | 0 | 0; }; - $1 = $6; + $1 = $5; return $1 + 12 | 0 | 0; }; - $1 = $5; + $1 = $4; return $1 + 13 | 0 | 0; }; - $1 = $4; + $1 = $3; return $1 + 14 | 0 | 0; } function $15($0) { $0 = $0 | 0; - var $1 = 0; block : { block10 : { switch ($0 | 0) { @@ -49513,10 +49509,10 @@ function asmFunc(global, env, buffer) { } function $19() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { dummy(); - $1 = 2; + $0 = 2; switch (0 | 0) { case 0: break block; @@ -49526,14 +49522,14 @@ function asmFunc(global, env, buffer) { break block; }; }; - return $1 | 0; + return $0 | 0; } function $20() { - var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0; + var $0 = 0, $1 = 0; fake_return_waka123 : { loop_in : do { - $1 = 3; + $0 = 3; switch (0 | 0) { case 0: break fake_return_waka123; @@ -49543,15 +49539,15 @@ function asmFunc(global, env, buffer) { break loop_in; } while (1); }; - return $1 | 0; + return $0 | 0; } function $21() { - var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0; + var $0 = 0, $1 = 0; fake_return_waka123 : { loop_in : do { dummy(); - $1 = 4; + $0 = 4; switch (4294967295 | 0) { case 0: break fake_return_waka123; @@ -49563,15 +49559,15 @@ function asmFunc(global, env, buffer) { break loop_in; } while (1); }; - return $1 | 0; + return $0 | 0; } function $22() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; fake_return_waka123 : { loop_in : do { dummy(); - $1 = 5; + $0 = 5; switch (1 | 0) { case 0: break fake_return_waka123; @@ -49583,11 +49579,11 @@ function asmFunc(global, env, buffer) { break loop_in; } while (1); }; - return $1 | 0; + return $0 | 0; } function $23() { - var $0 = 0, $1 = 0; + var $0 = 0; block : { $0 = 9; break block; @@ -49600,21 +49596,21 @@ function asmFunc(global, env, buffer) { } function $25() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 8; + $0 = 8; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $26() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 9; + $0 = 9; switch (0 | 0) { case 0: break block; @@ -49622,7 +49618,7 @@ function asmFunc(global, env, buffer) { break block; }; }; - return $1 | 0; + return $0 | 0; } function $27() { @@ -49630,85 +49626,85 @@ function asmFunc(global, env, buffer) { } function $28() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 10; + $0 = 10; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $29() { - var $0 = 0, $1 = 0, $2 = 0, $3 = 0; + var $0 = 0; block : { - $1 = 11; + $0 = 11; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $30() { - var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0; + var i64toi32_i32$0 = 0, $1 = 0, $2 = 0; block : { $i64toi32_block_0 : { i64toi32_i32$0 = 0; - $6 = 7; + $1 = 7; switch (0 | 0) { default: break $i64toi32_block_0; }; }; - $10 = $6; + $2 = $1; break block; }; - return $10 | 0; + return $2 | 0; } function $31() { - var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0; + var $0 = 0, $1 = 0; if_ : { - $1 = 2; + $0 = 2; switch (0 | 0) { default: break if_; }; }; - return $1 | 0; + return $0 | 0; } function $32($0, $1) { $0 = $0 | 0; $1 = $1 | 0; - var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0; + var $2 = 0, $3 = 0; block : { if ($0) { - $4 = 3; + $2 = 3; switch (0 | 0) { default: break block; }; - } else $6 = $1; - $4 = $6; + } else $3 = $1; + $2 = $3; }; - return $4 | 0; + return $2 | 0; } function $33($0, $1) { $0 = $0 | 0; $1 = $1 | 0; - var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0; + var $2 = 0, $3 = 0, $4 = 0, $5 = 0; block : { if_ : { - if ($0) $7 = $1; else { - $4 = 4; - $5 = $4; - $6 = $4; + if ($0) $5 = $1; else { + $2 = 4; + $3 = $2; + $4 = $2; switch (0 | 0) { case 0: break block; @@ -49716,52 +49712,52 @@ function asmFunc(global, env, buffer) { break if_; }; } - $6 = $7; + $4 = $5; }; - $5 = $6; + $3 = $4; }; - return $5 | 0; + return $3 | 0; } function $34($0, $1) { $0 = $0 | 0; $1 = $1 | 0; - var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0; + var $2 = 0, $3 = 0, $4 = 0; block : { - $3 = 5; + $2 = 5; switch (0 | 0) { default: break block; }; }; - return $3 | 0; + return $2 | 0; } function $35($0, $1) { $0 = $0 | 0; $1 = $1 | 0; - var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0; + var $2 = 0, $3 = 0, $4 = 0; block : { $2 = $0; - $4 = 6; + $3 = 6; switch (1 | 0) { default: break block; }; }; - return $4 | 0; + return $3 | 0; } function $36() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 7; + $0 = 7; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function f($0, $1, $2) { @@ -49772,194 +49768,194 @@ function asmFunc(global, env, buffer) { } function $38() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 12; + $0 = 12; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $39() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 13; + $0 = 13; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $40() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 14; + $0 = 14; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $41() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 20; + $0 = 20; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $42() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 21; + $0 = 21; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $43() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 22; + $0 = 22; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $44() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 23; + $0 = 23; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $45() { - var $0 = Math_fround(0), $1 = 0, $2 = 0, $3 = 0; + var $0 = 0; block : { - $2 = 17; + $0 = 17; switch (1 | 0) { default: break block; }; }; - return $2 | 0; + return $0 | 0; } function $46() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 2; + $0 = 2; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $47() { - var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0; + var i64toi32_i32$0 = 0, $1 = 0, $2 = 0; block : { $i64toi32_block_0 : { i64toi32_i32$0 = 0; - $6 = 30; + $1 = 30; switch (1 | 0) { default: break $i64toi32_block_0; }; }; - $10 = $6; + $2 = $1; break block; }; - return $10 | 0; + return $2 | 0; } function $48() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 30; + $0 = 30; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $49() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 31; + $0 = 31; switch (1 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $50() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 32; + $0 = 32; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $51() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 33; + $0 = 33; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $52() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 3; + $0 = 3; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $53() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 3; + $0 = 3; switch (0 | 0) { case 0: break block; @@ -49967,42 +49963,42 @@ function asmFunc(global, env, buffer) { break block; }; }; - return $1 | 0; + return $0 | 0; } function $54() { - var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0; + var i64toi32_i32$1 = 0, $1 = 0, $2 = 0; block : { $i64toi32_block_0 : { i64toi32_i32$1 = 0; - $9 = 45; + $1 = 45; switch (0 | 0) { default: break $i64toi32_block_0; }; }; - $13 = $9; + $2 = $1; break block; }; - return $13 | 0; + return $2 | 0; } function $55() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 44; + $0 = 44; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $56() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 43; + $0 = 43; switch (0 | 0) { case 0: break block; @@ -50010,55 +50006,55 @@ function asmFunc(global, env, buffer) { break block; }; }; - return $1 | 0; + return $0 | 0; } function $57() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 42; + $0 = 42; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $58() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 41; + $0 = 41; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $59() { - var $0 = 0, $1 = 0, $2 = 0; + var $0 = 0; block : { - $1 = 40; + $0 = 40; switch (0 | 0) { default: break block; }; }; - return $1 | 0; + return $0 | 0; } function $60($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0; block : { block11 : { block12 : { - $2 = 16; - $3 = $2; - $4 = $2; - $5 = $2; + $1 = 16; + $2 = $1; + $3 = $1; + $4 = $1; switch ($0 | 0) { case 0: break block12; @@ -50068,23 +50064,23 @@ function asmFunc(global, env, buffer) { break block; }; }; - $4 = 2 + $5 | 0; + $3 = 2 + $4 | 0; }; - $3 = 1 + $4 | 0; + $2 = 1 + $3 | 0; }; - return $3 | 0; + return $2 | 0; } function $61($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0; block : { block13 : { block14 : { - $2 = 8; - $3 = $2; - $4 = $2; - $5 = $2; + $1 = 8; + $2 = $1; + $3 = $1; + $4 = $1; switch ($0 | 0) { case 0: break block; @@ -50094,23 +50090,23 @@ function asmFunc(global, env, buffer) { break block14; }; }; - $4 = 16; + $3 = 16; }; - $3 = 1 + $4 | 0; + $2 = 1 + $3 | 0; }; - return $3 | 0; + return $2 | 0; } function $62($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0; block : { block15 : { block16 : { - $2 = 8; - $3 = $2; - $4 = $2; - $5 = $2; + $1 = 8; + $2 = $1; + $3 = $1; + $4 = $1; switch ($0 | 0) { case 0: break block16; @@ -50120,21 +50116,21 @@ function asmFunc(global, env, buffer) { break block; }; }; - $4 = 16; + $3 = 16; }; - $3 = 1 + $4 | 0; + $2 = 1 + $3 | 0; }; - return $3 | 0; + return $2 | 0; } function $63($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0; + var $1 = 0, $2 = 0, $3 = 0; block : { block17 : { $2 = 8; $3 = $2; - $4 = $2; + $1 = $2; switch ($0 | 0) { case 0: break block17; @@ -50144,21 +50140,21 @@ function asmFunc(global, env, buffer) { break block17; }; }; - $3 = 1 + $4 | 0; + $3 = 1 + $1 | 0; }; return $3 | 0; } function $64($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0; block : { block18 : { block19 : { - $2 = 8; - $3 = $2; - $4 = $2; - $5 = $2; + $1 = 8; + $2 = $1; + $3 = $1; + $4 = $1; switch ($0 | 0) { case 0: break block19; @@ -50168,21 +50164,21 @@ function asmFunc(global, env, buffer) { break block; }; }; - $4 = 16; + $3 = 16; }; - $3 = 1 + $4 | 0; + $2 = 1 + $3 | 0; }; - return $3 | 0; + return $2 | 0; } function $65($0) { $0 = $0 | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0; + var $1 = 0, $2 = 0, $3 = 0; block : { block20 : { $2 = 8; $3 = $2; - $4 = $2; + $1 = $2; switch ($0 | 0) { case 0: break block20; @@ -50192,25 +50188,25 @@ function asmFunc(global, env, buffer) { break block20; }; }; - $3 = 1 + $4 | 0; + $3 = 1 + $1 | 0; }; return $3 | 0; } function __wasm_ctz_i32(x) { x = x | 0; - var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0; - if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0; - return $9 | 0; + var $1 = 0; + if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0; + return $1 | 0; } function __wasm_popcnt_i32(x) { x = x | 0; - var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0; + var count = 0, $2 = 0; count = 0; b : { l : do { - $5 = count; + $2 = count; if ((x | 0) == (0 | 0)) break b; x = x & (x - 1 | 0) | 0; count = count + 1 | 0; @@ -50218,20 +50214,18 @@ function asmFunc(global, env, buffer) { break l; } while (1); }; - return $5 | 0; + return $2 | 0; } function __wasm_rotl_i32(x, k) { x = x | 0; k = k | 0; - var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0; return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } function __wasm_rotr_i32(x, k) { x = x | 0; k = k | 0; - var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0; return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } |