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authorNathan Froyd <froydnj@gmail.com>2018-03-22 13:36:40 -0400
committerAlon Zakai <alonzakai@gmail.com>2018-03-22 10:36:40 -0700
commitf7ebc7c0e53241e4604be5321134d48d640f0a40 (patch)
treec0566b75c42b5a09f2cd89404957b581f5db4878 /test/br_table_temp.2asm.js
parent4eeec14d343793af27e77620e1e66eda522a8a6b (diff)
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reorder locals in wasm2asm (#1482)
The documentation for the simplify-locals pass suggests running reorder-locals after it to clean up unnecessary locals. wasm2asm wasn't doing this, which meant that generated code had a number of unused variables. A good minimizer will probably clean that up, but let's go ahead and clean it up in wasm2asm itself.
Diffstat (limited to 'test/br_table_temp.2asm.js')
-rw-r--r--test/br_table_temp.2asm.js416
1 files changed, 205 insertions, 211 deletions
diff --git a/test/br_table_temp.2asm.js b/test/br_table_temp.2asm.js
index 43045f33d..44153eedb 100644
--- a/test/br_table_temp.2asm.js
+++ b/test/br_table_temp.2asm.js
@@ -36,9 +36,9 @@ function asmFunc(global, env, buffer) {
}
function $5() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 1;
+ $0 = 1;
switch (0 | 0) {
case 0:
break block;
@@ -46,18 +46,18 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $6() {
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var i64toi32_i32$1 = 0, i64toi32_i32$0 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0;
block : {
$i64toi32_block_1 : {
$i64toi32_block_0 : {
i64toi32_i32$0 = 0;
- $5 = 2;
- $6 = $5;
- $7 = $5;
+ $2 = 2;
+ $4 = $2;
+ $5 = $2;
switch (0 | 0) {
case 0:
break $i64toi32_block_0;
@@ -65,21 +65,21 @@ function asmFunc(global, env, buffer) {
break $i64toi32_block_1;
};
};
- i64toi32_i32$1 = $6;
- $11 = i64toi32_i32$1;
+ i64toi32_i32$1 = $4;
+ $3 = i64toi32_i32$1;
break block;
};
- i64toi32_i32$1 = $7;
- $11 = i64toi32_i32$1;
+ i64toi32_i32$1 = $5;
+ $3 = i64toi32_i32$1;
break block;
};
- return $11 | 0;
+ return $3 | 0;
}
function $7() {
- var $0 = Math_fround(0), $1 = Math_fround(0), $2 = Math_fround(0);
+ var $0 = Math_fround(0);
block : {
- $1 = Math_fround(3.0);
+ $0 = Math_fround(3.0);
switch (0 | 0) {
case 0:
break block;
@@ -87,13 +87,13 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return Math_fround($1);
+ return Math_fround($0);
}
function $8() {
- var $0 = 0.0, $1 = 0.0, $2 = 0.0;
+ var $0 = 0.0;
block : {
- $1 = 4.0;
+ $0 = 4.0;
switch (0 | 0) {
case 0:
break block;
@@ -101,31 +101,29 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return +$1;
+ return +$0;
}
function $9($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0;
return 22 | 0;
}
function $10($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
+ var $1 = 0;
block : {
- $3 = 33;
+ $1 = 33;
switch ($0 | 0) {
default:
break block;
};
};
- return $3 | 0;
+ return $1 | 0;
}
function $11($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0;
block : {
block0 : {
switch ($0 | 0) {
@@ -142,12 +140,12 @@ function asmFunc(global, env, buffer) {
function $12($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $1 = 0, $2 = 0, $3 = 0;
block : {
block1 : {
- $2 = 33;
- $3 = $2;
- $4 = $2;
+ $1 = 33;
+ $2 = $1;
+ $3 = $1;
switch ($0 | 0) {
case 0:
break block1;
@@ -155,14 +153,13 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $3 = 32;
+ $2 = 32;
};
- return $3 | 0;
+ return $2 | 0;
}
function $13($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0;
block : {
block2 : {
block3 : {
@@ -194,18 +191,18 @@ function asmFunc(global, env, buffer) {
function $14($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0;
block : {
block6 : {
block7 : {
block8 : {
block9 : {
- $3 = 200;
- $4 = $3;
- $5 = $3;
- $6 = $3;
- $7 = $3;
- $8 = $3;
+ $2 = 200;
+ $3 = $2;
+ $4 = $2;
+ $5 = $2;
+ $6 = $2;
+ $7 = $2;
switch ($0 | 0) {
case 0:
break block6;
@@ -219,25 +216,24 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $1 = $8;
+ $1 = $7;
return $1 + 10 | 0 | 0;
};
- $1 = $7;
+ $1 = $6;
return $1 + 11 | 0 | 0;
};
- $1 = $6;
+ $1 = $5;
return $1 + 12 | 0 | 0;
};
- $1 = $5;
+ $1 = $4;
return $1 + 13 | 0 | 0;
};
- $1 = $4;
+ $1 = $3;
return $1 + 14 | 0 | 0;
}
function $15($0) {
$0 = $0 | 0;
- var $1 = 0;
block : {
block10 : {
switch ($0 | 0) {
@@ -49513,10 +49509,10 @@ function asmFunc(global, env, buffer) {
}
function $19() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
dummy();
- $1 = 2;
+ $0 = 2;
switch (0 | 0) {
case 0:
break block;
@@ -49526,14 +49522,14 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $20() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $0 = 0, $1 = 0;
fake_return_waka123 : {
loop_in : do {
- $1 = 3;
+ $0 = 3;
switch (0 | 0) {
case 0:
break fake_return_waka123;
@@ -49543,15 +49539,15 @@ function asmFunc(global, env, buffer) {
break loop_in;
} while (1);
};
- return $1 | 0;
+ return $0 | 0;
}
function $21() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $0 = 0, $1 = 0;
fake_return_waka123 : {
loop_in : do {
dummy();
- $1 = 4;
+ $0 = 4;
switch (4294967295 | 0) {
case 0:
break fake_return_waka123;
@@ -49563,15 +49559,15 @@ function asmFunc(global, env, buffer) {
break loop_in;
} while (1);
};
- return $1 | 0;
+ return $0 | 0;
}
function $22() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
fake_return_waka123 : {
loop_in : do {
dummy();
- $1 = 5;
+ $0 = 5;
switch (1 | 0) {
case 0:
break fake_return_waka123;
@@ -49583,11 +49579,11 @@ function asmFunc(global, env, buffer) {
break loop_in;
} while (1);
};
- return $1 | 0;
+ return $0 | 0;
}
function $23() {
- var $0 = 0, $1 = 0;
+ var $0 = 0;
block : {
$0 = 9;
break block;
@@ -49600,21 +49596,21 @@ function asmFunc(global, env, buffer) {
}
function $25() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 8;
+ $0 = 8;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $26() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 9;
+ $0 = 9;
switch (0 | 0) {
case 0:
break block;
@@ -49622,7 +49618,7 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $27() {
@@ -49630,85 +49626,85 @@ function asmFunc(global, env, buffer) {
}
function $28() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 10;
+ $0 = 10;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $29() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0;
+ var $0 = 0;
block : {
- $1 = 11;
+ $0 = 11;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $30() {
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0;
+ var i64toi32_i32$0 = 0, $1 = 0, $2 = 0;
block : {
$i64toi32_block_0 : {
i64toi32_i32$0 = 0;
- $6 = 7;
+ $1 = 7;
switch (0 | 0) {
default:
break $i64toi32_block_0;
};
};
- $10 = $6;
+ $2 = $1;
break block;
};
- return $10 | 0;
+ return $2 | 0;
}
function $31() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $0 = 0, $1 = 0;
if_ : {
- $1 = 2;
+ $0 = 2;
switch (0 | 0) {
default:
break if_;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $32($0, $1) {
$0 = $0 | 0;
$1 = $1 | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0;
+ var $2 = 0, $3 = 0;
block : {
if ($0) {
- $4 = 3;
+ $2 = 3;
switch (0 | 0) {
default:
break block;
};
- } else $6 = $1;
- $4 = $6;
+ } else $3 = $1;
+ $2 = $3;
};
- return $4 | 0;
+ return $2 | 0;
}
function $33($0, $1) {
$0 = $0 | 0;
$1 = $1 | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
+ var $2 = 0, $3 = 0, $4 = 0, $5 = 0;
block : {
if_ : {
- if ($0) $7 = $1; else {
- $4 = 4;
- $5 = $4;
- $6 = $4;
+ if ($0) $5 = $1; else {
+ $2 = 4;
+ $3 = $2;
+ $4 = $2;
switch (0 | 0) {
case 0:
break block;
@@ -49716,52 +49712,52 @@ function asmFunc(global, env, buffer) {
break if_;
};
}
- $6 = $7;
+ $4 = $5;
};
- $5 = $6;
+ $3 = $4;
};
- return $5 | 0;
+ return $3 | 0;
}
function $34($0, $1) {
$0 = $0 | 0;
$1 = $1 | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $2 = 0, $3 = 0, $4 = 0;
block : {
- $3 = 5;
+ $2 = 5;
switch (0 | 0) {
default:
break block;
};
};
- return $3 | 0;
+ return $2 | 0;
}
function $35($0, $1) {
$0 = $0 | 0;
$1 = $1 | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $2 = 0, $3 = 0, $4 = 0;
block : {
$2 = $0;
- $4 = 6;
+ $3 = 6;
switch (1 | 0) {
default:
break block;
};
};
- return $4 | 0;
+ return $3 | 0;
}
function $36() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 7;
+ $0 = 7;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function f($0, $1, $2) {
@@ -49772,194 +49768,194 @@ function asmFunc(global, env, buffer) {
}
function $38() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 12;
+ $0 = 12;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $39() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 13;
+ $0 = 13;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $40() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 14;
+ $0 = 14;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $41() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 20;
+ $0 = 20;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $42() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 21;
+ $0 = 21;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $43() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 22;
+ $0 = 22;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $44() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 23;
+ $0 = 23;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $45() {
- var $0 = Math_fround(0), $1 = 0, $2 = 0, $3 = 0;
+ var $0 = 0;
block : {
- $2 = 17;
+ $0 = 17;
switch (1 | 0) {
default:
break block;
};
};
- return $2 | 0;
+ return $0 | 0;
}
function $46() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 2;
+ $0 = 2;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $47() {
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0;
+ var i64toi32_i32$0 = 0, $1 = 0, $2 = 0;
block : {
$i64toi32_block_0 : {
i64toi32_i32$0 = 0;
- $6 = 30;
+ $1 = 30;
switch (1 | 0) {
default:
break $i64toi32_block_0;
};
};
- $10 = $6;
+ $2 = $1;
break block;
};
- return $10 | 0;
+ return $2 | 0;
}
function $48() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 30;
+ $0 = 30;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $49() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 31;
+ $0 = 31;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $50() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 32;
+ $0 = 32;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $51() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 33;
+ $0 = 33;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $52() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 3;
+ $0 = 3;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $53() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 3;
+ $0 = 3;
switch (0 | 0) {
case 0:
break block;
@@ -49967,42 +49963,42 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $54() {
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0;
+ var i64toi32_i32$1 = 0, $1 = 0, $2 = 0;
block : {
$i64toi32_block_0 : {
i64toi32_i32$1 = 0;
- $9 = 45;
+ $1 = 45;
switch (0 | 0) {
default:
break $i64toi32_block_0;
};
};
- $13 = $9;
+ $2 = $1;
break block;
};
- return $13 | 0;
+ return $2 | 0;
}
function $55() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 44;
+ $0 = 44;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $56() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 43;
+ $0 = 43;
switch (0 | 0) {
case 0:
break block;
@@ -50010,55 +50006,55 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $57() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 42;
+ $0 = 42;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $58() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 41;
+ $0 = 41;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $59() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 40;
+ $0 = 40;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $60($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
block : {
block11 : {
block12 : {
- $2 = 16;
- $3 = $2;
- $4 = $2;
- $5 = $2;
+ $1 = 16;
+ $2 = $1;
+ $3 = $1;
+ $4 = $1;
switch ($0 | 0) {
case 0:
break block12;
@@ -50068,23 +50064,23 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $4 = 2 + $5 | 0;
+ $3 = 2 + $4 | 0;
};
- $3 = 1 + $4 | 0;
+ $2 = 1 + $3 | 0;
};
- return $3 | 0;
+ return $2 | 0;
}
function $61($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
block : {
block13 : {
block14 : {
- $2 = 8;
- $3 = $2;
- $4 = $2;
- $5 = $2;
+ $1 = 8;
+ $2 = $1;
+ $3 = $1;
+ $4 = $1;
switch ($0 | 0) {
case 0:
break block;
@@ -50094,23 +50090,23 @@ function asmFunc(global, env, buffer) {
break block14;
};
};
- $4 = 16;
+ $3 = 16;
};
- $3 = 1 + $4 | 0;
+ $2 = 1 + $3 | 0;
};
- return $3 | 0;
+ return $2 | 0;
}
function $62($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
block : {
block15 : {
block16 : {
- $2 = 8;
- $3 = $2;
- $4 = $2;
- $5 = $2;
+ $1 = 8;
+ $2 = $1;
+ $3 = $1;
+ $4 = $1;
switch ($0 | 0) {
case 0:
break block16;
@@ -50120,21 +50116,21 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $4 = 16;
+ $3 = 16;
};
- $3 = 1 + $4 | 0;
+ $2 = 1 + $3 | 0;
};
- return $3 | 0;
+ return $2 | 0;
}
function $63($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0;
+ var $1 = 0, $2 = 0, $3 = 0;
block : {
block17 : {
$2 = 8;
$3 = $2;
- $4 = $2;
+ $1 = $2;
switch ($0 | 0) {
case 0:
break block17;
@@ -50144,21 +50140,21 @@ function asmFunc(global, env, buffer) {
break block17;
};
};
- $3 = 1 + $4 | 0;
+ $3 = 1 + $1 | 0;
};
return $3 | 0;
}
function $64($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
block : {
block18 : {
block19 : {
- $2 = 8;
- $3 = $2;
- $4 = $2;
- $5 = $2;
+ $1 = 8;
+ $2 = $1;
+ $3 = $1;
+ $4 = $1;
switch ($0 | 0) {
case 0:
break block19;
@@ -50168,21 +50164,21 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $4 = 16;
+ $3 = 16;
};
- $3 = 1 + $4 | 0;
+ $2 = 1 + $3 | 0;
};
- return $3 | 0;
+ return $2 | 0;
}
function $65($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0;
+ var $1 = 0, $2 = 0, $3 = 0;
block : {
block20 : {
$2 = 8;
$3 = $2;
- $4 = $2;
+ $1 = $2;
switch ($0 | 0) {
case 0:
break block20;
@@ -50192,25 +50188,25 @@ function asmFunc(global, env, buffer) {
break block20;
};
};
- $3 = 1 + $4 | 0;
+ $3 = 1 + $1 | 0;
};
return $3 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -50218,20 +50214,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}