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author | Nathan Froyd <froydnj@gmail.com> | 2018-03-01 17:05:36 -0500 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2018-03-01 14:05:36 -0800 |
commit | 363c2c7abd68847b4b226764160e2d3431dc3b54 (patch) | |
tree | df8337f6fbb18aa816eb20b3deec958425862bfe /test/float-ops.2asm.js | |
parent | 142bd78059afd225c404ea1caedd0114699f7bc7 (diff) | |
download | binaryen-363c2c7abd68847b4b226764160e2d3431dc3b54.tar.gz binaryen-363c2c7abd68847b4b226764160e2d3431dc3b54.tar.bz2 binaryen-363c2c7abd68847b4b226764160e2d3431dc3b54.zip |
eliminate multiple return statements for wasm2asm functions (#1448)
This change eliminates one issue that prevents asm.js validation of the
generated code, see #1443.
Diffstat (limited to 'test/float-ops.2asm.js')
-rw-r--r-- | test/float-ops.2asm.js | 84 |
1 files changed, 28 insertions, 56 deletions
diff --git a/test/float-ops.2asm.js b/test/float-ops.2asm.js index e82ddf13a..43fcdff39 100644 --- a/test/float-ops.2asm.js +++ b/test/float-ops.2asm.js @@ -19,207 +19,181 @@ function asmFunc(global, env, buffer) { function $1($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0); + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround($0 + $1)); - return Math_fround(wasm2asm_f32$0); } function $2($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0); + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround($0 - $1)); - return Math_fround(wasm2asm_f32$0); } function $3($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0); + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround($0 * $1)); - return Math_fround(wasm2asm_f32$0); } function $4($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0); + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround($0 / $1)); - return Math_fround(wasm2asm_f32$0); } function $5($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0; + var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +($0 + $1); - return +wasm2asm_f64$0; } function $6($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0; + var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +($0 - $1); - return +wasm2asm_f64$0; } function $7($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0; + var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +($0 * $1); - return +wasm2asm_f64$0; } function $8($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0; + var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +($0 / $1); - return +wasm2asm_f64$0; } function $9($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0; + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 == $1 | 0; - return wasm2asm_i32$0 | 0; } function $10($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0; + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 != $1 | 0; - return wasm2asm_i32$0 | 0; } function $11($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0; + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 >= $1 | 0; - return wasm2asm_i32$0 | 0; } function $12($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0; + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 > $1 | 0; - return wasm2asm_i32$0 | 0; } function $13($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0; + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 <= $1 | 0; - return wasm2asm_i32$0 | 0; } function $14($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0; + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 < $1 | 0; - return wasm2asm_i32$0 | 0; } function $15($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0; + var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 == $1 | 0; - return wasm2asm_i32$0 | 0; } function $16($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0; + var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 != $1 | 0; - return wasm2asm_i32$0 | 0; } function $17($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0; + var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 >= $1 | 0; - return wasm2asm_i32$0 | 0; } function $18($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0; + var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 > $1 | 0; - return wasm2asm_i32$0 | 0; } function $19($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0; + var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 <= $1 | 0; - return wasm2asm_i32$0 | 0; } function $20($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0; + var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 < $1 | 0; - return wasm2asm_i32$0 | 0; } function $21($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0); + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround(Math_min($0, $1))); - return Math_fround(wasm2asm_f32$0); } function $22($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); - var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0); + var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround(Math_max($0, $1))); - return Math_fround(wasm2asm_f32$0); } function $23($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0; + var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +Math_min($0, $1); - return +wasm2asm_f64$0; } function $24($0, $1) { $0 = +$0; $1 = +$1; - var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0; + var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +Math_max($0, $1); - return +wasm2asm_f64$0; } function $25($0) { $0 = Math_fround($0); - var $1 = Math_fround(0), $2 = 0.0, wasm2asm_f64$0 = 0.0; + var $1 = Math_fround(0), $2 = 0.0; return +(+$0); - return +wasm2asm_f64$0; } function $26($0) { $0 = +$0; - var $1 = 0.0, $2 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0); + var $1 = 0.0, $2 = Math_fround(0); return Math_fround(Math_fround($0)); - return Math_fround(wasm2asm_f32$0); } function __wasm_ctz_i32(x) { @@ -249,17 +223,15 @@ function asmFunc(global, env, buffer) { function __wasm_rotl_i32(x, k) { x = x | 0; k = k | 0; - var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, wasm2asm_i32$0 = 0; + var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0; return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; - return wasm2asm_i32$0 | 0; } function __wasm_rotr_i32(x, k) { x = x | 0; k = k | 0; - var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, wasm2asm_i32$0 = 0; + var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0; return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; - return wasm2asm_i32$0 | 0; } return { |