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author | Heejin Ahn <aheejin@gmail.com> | 2019-05-21 13:25:14 -0700 |
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committer | GitHub <noreply@github.com> | 2019-05-21 13:25:14 -0700 |
commit | 1a3c1a58cc7e97a846f612baf7f74a370980458f (patch) | |
tree | cbe62ea58b2c0dd6d98225265419fea0b829aeab /test/unit.asm.js | |
parent | d78be9ac6c02910bbf8ac71118e68adff4fdc570 (diff) | |
download | binaryen-1a3c1a58cc7e97a846f612baf7f74a370980458f.tar.gz binaryen-1a3c1a58cc7e97a846f612baf7f74a370980458f.tar.bz2 binaryen-1a3c1a58cc7e97a846f612baf7f74a370980458f.zip |
Reflect instruction renaming in code (#2128)
- Reflected new renamed instruction names in code and tests:
- `get_local` -> `local.get`
- `set_local` -> `local.set`
- `tee_local` -> `local.tee`
- `get_global` -> `global.get`
- `set_global` -> `global.set`
- `current_memory` -> `memory.size`
- `grow_memory` -> `memory.grow`
- Removed APIs related to old instruction names in Binaryen.js and added
APIs with new names if they are missing.
- Renamed `typedef SortedVector LocalSet` to `SetsOfLocals` to prevent
name clashes.
- Resolved several TODO renaming items in wasm-binary.h:
- `TableSwitch` -> `BrTable`
- `I32ConvertI64` -> `I32WrapI64`
- `I64STruncI32` -> `I64SExtendI32`
- `I64UTruncI32` -> `I64UExtendI32`
- `F32ConvertF64` -> `F32DemoteI64`
- `F64ConvertF32` -> `F64PromoteF32`
- Renamed `BinaryenGetFeatures` and `BinaryenSetFeatures` to
`BinaryenModuleGetFeatures` and `BinaryenModuleSetFeatures` for
consistency.
Diffstat (limited to 'test/unit.asm.js')
-rw-r--r-- | test/unit.asm.js | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/test/unit.asm.js b/test/unit.asm.js index b62c7aefb..405701ee6 100644 --- a/test/unit.asm.js +++ b/test/unit.asm.js @@ -309,14 +309,14 @@ function asm(global, env, buffer) { return phi() | 0; } - function useSetGlobal() { + function useGlobalSet() { var x = 0; x = (Int = 10); Int = 20; return (Int = 30) | 0; } - function usesSetGlobal2() { + function usesGlobalSet2() { return (Int = 40, 50) | 0; } @@ -806,6 +806,6 @@ function asm(global, env, buffer) { var FUNCTION_TABLE_vi = [ vi, vi, vi, vi, vi, vi, vi, vi ]; var FUNCTION_TABLE_ii = [ ii ]; - return { big_negative: big_negative, pick: forgetMe, pick: exportMe, doubleCompares: doubleCompares, intOps: intOps, conversions: conversions, switcher: switcher, frem: frem, frem_float: frem_float, big_uint_div_u: big_uint_div_u, trapping_sint_div_s: trapping_sint_div_s, fr: fr, negZero: negZero, neg: neg, smallCompare: smallCompare, cneg_nosemicolon: cneg_nosemicolon, forLoop: forLoop, ceiling_32_64: ceiling_32_64, aborts: aborts, continues: continues, bitcasts: bitcasts, recursiveBlockMerging: recursiveBlockMerging, lb: lb, zeroInit: zeroInit, phi: phi, smallIf: smallIf, dropCall: dropCall, useSetGlobal: useSetGlobal, usesSetGlobal2: usesSetGlobal2, breakThroughMany: breakThroughMany, ifChainEmpty: ifChainEmpty, heap8NoShift: heap8NoShift, conditionalTypeFun: conditionalTypeFun, loadSigned: loadSigned, globalOpts: globalOpts, dropCallImport: dropCallImport, loophi: loophi, loophi2: loophi2, loophi2b: loophi2b, relooperJumpThreading: relooperJumpThreading, relooperJumpThreading__ZN4game14preloadweaponsEv: relooperJumpThreading__ZN4game14preloadweaponsEv, __Z12multi_varargiz: __Z12multi_varargiz, jumpThreadDrop: jumpThreadDrop, dropIgnoredImportInIf: dropIgnoredImportInIf, dropIgnoredImportsInIf: dropIgnoredImportsInIf, relooperJumpThreading_irreducible: relooperJumpThreading_irreducible, store_fround: store_fround, exportedNumber: 42, relocatableAndModules: relocatableAndModules, exported_f32_user: exported_f32_user, keepAlive: keepAlive }; + return { big_negative: big_negative, pick: forgetMe, pick: exportMe, doubleCompares: doubleCompares, intOps: intOps, conversions: conversions, switcher: switcher, frem: frem, frem_float: frem_float, big_uint_div_u: big_uint_div_u, trapping_sint_div_s: trapping_sint_div_s, fr: fr, negZero: negZero, neg: neg, smallCompare: smallCompare, cneg_nosemicolon: cneg_nosemicolon, forLoop: forLoop, ceiling_32_64: ceiling_32_64, aborts: aborts, continues: continues, bitcasts: bitcasts, recursiveBlockMerging: recursiveBlockMerging, lb: lb, zeroInit: zeroInit, phi: phi, smallIf: smallIf, dropCall: dropCall, useGlobalSet: useGlobalSet, usesGlobalSet2: usesGlobalSet2, breakThroughMany: breakThroughMany, ifChainEmpty: ifChainEmpty, heap8NoShift: heap8NoShift, conditionalTypeFun: conditionalTypeFun, loadSigned: loadSigned, globalOpts: globalOpts, dropCallImport: dropCallImport, loophi: loophi, loophi2: loophi2, loophi2b: loophi2b, relooperJumpThreading: relooperJumpThreading, relooperJumpThreading__ZN4game14preloadweaponsEv: relooperJumpThreading__ZN4game14preloadweaponsEv, __Z12multi_varargiz: __Z12multi_varargiz, jumpThreadDrop: jumpThreadDrop, dropIgnoredImportInIf: dropIgnoredImportInIf, dropIgnoredImportsInIf: dropIgnoredImportsInIf, relooperJumpThreading_irreducible: relooperJumpThreading_irreducible, store_fround: store_fround, exportedNumber: 42, relocatableAndModules: relocatableAndModules, exported_f32_user: exported_f32_user, keepAlive: keepAlive }; } |