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authorNathan Froyd <froydnj@gmail.com>2018-03-22 13:36:40 -0400
committerAlon Zakai <alonzakai@gmail.com>2018-03-22 10:36:40 -0700
commitf7ebc7c0e53241e4604be5321134d48d640f0a40 (patch)
treec0566b75c42b5a09f2cd89404957b581f5db4878 /test/wasm2asm.traps.js
parent4eeec14d343793af27e77620e1e66eda522a8a6b (diff)
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reorder locals in wasm2asm (#1482)
The documentation for the simplify-locals pass suggests running reorder-locals after it to clean up unnecessary locals. wasm2asm wasn't doing this, which meant that generated code had a number of unused variables. A good minimizer will probably clean that up, but let's go ahead and clean it up in wasm2asm itself.
Diffstat (limited to 'test/wasm2asm.traps.js')
-rw-r--r--test/wasm2asm.traps.js16
1 files changed, 6 insertions, 10 deletions
diff --git a/test/wasm2asm.traps.js b/test/wasm2asm.traps.js
index f5b78edcd..481fd24a3 100644
--- a/test/wasm2asm.traps.js
+++ b/test/wasm2asm.traps.js
@@ -22,31 +22,29 @@ function asmFunc(global, env, buffer) {
function $1(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x + y | 0 | 0;
}
function $2(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) / (y | 0) | 0 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -54,20 +52,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}