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author | Alex Crichton <alex@alexcrichton.com> | 2018-05-16 18:40:45 -0500 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2018-05-16 16:40:45 -0700 |
commit | 3c5a2de669542caebd7ef001db6678b70375f0b5 (patch) | |
tree | bbe25d21142627cc04041d7ecbea9d4d15f3a680 /test/wasm2asm/float-ops.2asm.js | |
parent | d4aa0d30234ac9e553d743bd881a767d96554a4a (diff) | |
download | binaryen-3c5a2de669542caebd7ef001db6678b70375f0b5.tar.gz binaryen-3c5a2de669542caebd7ef001db6678b70375f0b5.tar.bz2 binaryen-3c5a2de669542caebd7ef001db6678b70375f0b5.zip |
wasm2asm: Implement float<->int conversions (#1550)
This commit lifts the same conversion strategy that `emcc` takes to convert
between floats point numbers and integers, and it should implement all the
various matrices of i32/u32/i64/u64 to f32/f64
Some refactoring was performed in the i64->i32 pass to allow for temporary
variables to get allocated which have types other than i32, but otherwise this
contains a pretty direct translation of `emcc`'s operations to `wasm2asm`.
Diffstat (limited to 'test/wasm2asm/float-ops.2asm.js')
-rw-r--r-- | test/wasm2asm/float-ops.2asm.js | 126 |
1 files changed, 125 insertions, 1 deletions
diff --git a/test/wasm2asm/float-ops.2asm.js b/test/wasm2asm/float-ops.2asm.js index bad4bae9d..4d34766db 100644 --- a/test/wasm2asm/float-ops.2asm.js +++ b/test/wasm2asm/float-ops.2asm.js @@ -235,6 +235,114 @@ function asmFunc(global, env, buffer) { return Math_fround((HEAP32[0] = (HEAPF32[0] = $0, HEAP32[0]) & 2147483647 | 0 | ((HEAPF32[0] = $1, HEAP32[0]) & 2147483648 | 0) | 0, HEAPF32[0])); } + function $35($0) { + $0 = $0 | 0; + return Math_fround(Math_fround($0 | 0)); + } + + function $36($0) { + $0 = $0 | 0; + return +(+($0 | 0)); + } + + function $37($0) { + $0 = $0 | 0; + return Math_fround(Math_fround($0 >>> 0)); + } + + function $38($0) { + $0 = $0 | 0; + return +(+($0 >>> 0)); + } + + function $39($0) { + $0 = Math_fround($0); + return ~~$0 | 0; + } + + function $40($0) { + $0 = +$0; + return ~~$0 | 0; + } + + function $41($0) { + $0 = Math_fround($0); + return ~~$0 >>> 0 | 0; + } + + function $42($0) { + $0 = +$0; + return ~~$0 >>> 0 | 0; + } + + function $43($0, $0$hi) { + $0 = $0 | 0; + $0$hi = $0$hi | 0; + return Math_fround(Math_fround(+($0 >>> 0) + 4294967296.0 * +($0$hi | 0))); + } + + function $44($0, $0$hi) { + $0 = $0 | 0; + $0$hi = $0$hi | 0; + return +(+($0 >>> 0) + 4294967296.0 * +($0$hi | 0)); + } + + function $45($0, $0$hi) { + $0 = $0 | 0; + $0$hi = $0$hi | 0; + return Math_fround(Math_fround(+($0 >>> 0) + 4294967296.0 * +($0$hi >>> 0))); + } + + function $46($0, $0$hi) { + $0 = $0 | 0; + $0$hi = $0$hi | 0; + return +(+($0 >>> 0) + 4294967296.0 * +($0$hi >>> 0)); + } + + function $47($0) { + $0 = Math_fround($0); + var i64toi32_i32$0 = Math_fround(0), $2 = 0, $3 = 0; + i64toi32_i32$0 = $0; + if (Math_fround(Math_abs(i64toi32_i32$0)) >= Math_fround(1.0)) { + if (i64toi32_i32$0 > Math_fround(0.0)) $2 = ~~Math_fround(Math_min(Math_fround(Math_floor(Math_fround(i64toi32_i32$0 / Math_fround(4294967296.0)))), Math_fround(Math_fround(4294967296.0) - Math_fround(1.0)))) >>> 0; else $2 = ~~Math_fround(Math_ceil(Math_fround(Math_fround(i64toi32_i32$0 - Math_fround(~~i64toi32_i32$0 >>> 0 >>> 0)) / Math_fround(4294967296.0)))) >>> 0; + $3 = $2; + } else $3 = 0; + return (~~i64toi32_i32$0 >>> 0 | 0) == (0 | 0) & ($3 | 0) == (0 | 0) | 0 | 0; + } + + function $48($0) { + $0 = +$0; + var i64toi32_i32$0 = 0.0, $2 = 0, $3 = 0; + i64toi32_i32$0 = $0; + if (Math_abs(i64toi32_i32$0) >= 1.0) { + if (i64toi32_i32$0 > 0.0) $2 = ~~Math_min(Math_floor(i64toi32_i32$0 / 4294967296.0), 4294967296.0 - 1.0) >>> 0; else $2 = ~~Math_ceil((i64toi32_i32$0 - +(~~i64toi32_i32$0 >>> 0 >>> 0)) / 4294967296.0) >>> 0; + $3 = $2; + } else $3 = 0; + return (~~i64toi32_i32$0 >>> 0 | 0) == (0 | 0) & ($3 | 0) == (0 | 0) | 0 | 0; + } + + function $49($0) { + $0 = Math_fround($0); + var i64toi32_i32$0 = Math_fround(0), $2 = 0, $3 = 0; + i64toi32_i32$0 = $0; + if (Math_fround(Math_abs(i64toi32_i32$0)) >= Math_fround(1.0)) { + if (i64toi32_i32$0 > Math_fround(0.0)) $2 = ~~Math_fround(Math_min(Math_fround(Math_floor(Math_fround(i64toi32_i32$0 / Math_fround(4294967296.0)))), Math_fround(Math_fround(4294967296.0) - Math_fround(1.0)))) >>> 0; else $2 = ~~Math_fround(Math_ceil(Math_fround(Math_fround(i64toi32_i32$0 - Math_fround(~~i64toi32_i32$0 >>> 0 >>> 0)) / Math_fround(4294967296.0)))) >>> 0; + $3 = $2; + } else $3 = 0; + return (~~i64toi32_i32$0 >>> 0 | 0) == (0 | 0) & ($3 | 0) == (0 | 0) | 0 | 0; + } + + function $50($0) { + $0 = +$0; + var i64toi32_i32$0 = 0.0, $2 = 0, $3 = 0; + i64toi32_i32$0 = $0; + if (Math_abs(i64toi32_i32$0) >= 1.0) { + if (i64toi32_i32$0 > 0.0) $2 = ~~Math_min(Math_floor(i64toi32_i32$0 / 4294967296.0), 4294967296.0 - 1.0) >>> 0; else $2 = ~~Math_ceil((i64toi32_i32$0 - +(~~i64toi32_i32$0 >>> 0 >>> 0)) / 4294967296.0) >>> 0; + $3 = $2; + } else $3 = 0; + return (~~i64toi32_i32$0 >>> 0 | 0) == (0 | 0) & ($3 | 0) == (0 | 0) | 0 | 0; + } + function __wasm_ctz_i32(x) { x = x | 0; var $1 = 0; @@ -303,7 +411,23 @@ function asmFunc(global, env, buffer) { f64_floor: $29, f64_ceil: $30, f32_sqrt: $31, - f64_sqrt: $32 + f64_sqrt: $32, + i32_to_f32: $35, + i32_to_f64: $36, + u32_to_f32: $37, + u32_to_f64: $38, + f32_to_i32: $39, + f64_to_i32: $40, + f32_to_u32: $41, + f64_to_u32: $42, + i64_to_f32: $43, + i64_to_f64: $44, + u64_to_f32: $45, + u64_to_f64: $46, + f32_to_i64: $47, + f64_to_i64: $48, + f32_to_u64: $49, + f64_to_u64: $50 }; } |