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author | Alex Crichton <alex@alexcrichton.com> | 2018-08-30 16:10:26 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2018-08-30 16:10:26 -0700 |
commit | f109f3cae1cd81db22ba490a4da17a7a4c495047 (patch) | |
tree | fd7307a567505a28f879ccce00a30d2d0d27b848 /test/wasm2asm/labels.2asm.js | |
parent | 3976440ccb2c3ab9d67af7239f87ae04ebdeda1e (diff) | |
download | binaryen-f109f3cae1cd81db22ba490a4da17a7a4c495047.tar.gz binaryen-f109f3cae1cd81db22ba490a4da17a7a4c495047.tar.bz2 binaryen-f109f3cae1cd81db22ba490a4da17a7a4c495047.zip |
Rename `wasm2asm` to `wasm2js`, emit ESM by default (#1642)
* Rename the `wasm2asm` tool to `wasm2js`
This commit performs a relatively simple rename of the `wasm2asm` tool to
`wasm2js`. The functionality of the tool doesn't change just yet but it's
intended that we'll start generating an ES module instead of just an `asm.js`
function soon.
* wasm2js: Support `*.wasm` input files
Previously `wasm2js` only supported `*.wast` files but to make it a bit easier
to use in tooling pipelines this commit adds support for reading in a `*.wasm`
file directly. Determining which parser to use depends on the input filename,
where the binary parser is used with `*.wasm` files and the wast parser is used
for all other files.
* wasm2js: Emit ESM imports/exports by default
This commit alters the default behavior of `wasm2js` to emit an ESM by default,
either importing items from the environment or exporting. Items like
initialization of memory are also handled here.
Diffstat (limited to 'test/wasm2asm/labels.2asm.js')
-rw-r--r-- | test/wasm2asm/labels.2asm.js | 340 |
1 files changed, 0 insertions, 340 deletions
diff --git a/test/wasm2asm/labels.2asm.js b/test/wasm2asm/labels.2asm.js deleted file mode 100644 index d42987ba9..000000000 --- a/test/wasm2asm/labels.2asm.js +++ /dev/null @@ -1,340 +0,0 @@ -function asmFunc(global, env, buffer) { - "use asm"; - var HEAP8 = new global.Int8Array(buffer); - var HEAP16 = new global.Int16Array(buffer); - var HEAP32 = new global.Int32Array(buffer); - var HEAPU8 = new global.Uint8Array(buffer); - var HEAPU16 = new global.Uint16Array(buffer); - var HEAPU32 = new global.Uint32Array(buffer); - var HEAPF32 = new global.Float32Array(buffer); - var HEAPF64 = new global.Float64Array(buffer); - var Math_imul = global.Math.imul; - var Math_fround = global.Math.fround; - var Math_abs = global.Math.abs; - var Math_clz32 = global.Math.clz32; - var Math_min = global.Math.min; - var Math_max = global.Math.max; - var Math_floor = global.Math.floor; - var Math_ceil = global.Math.ceil; - var Math_sqrt = global.Math.sqrt; - var abort = env.abort; - var nan = global.NaN; - var infinity = global.Infinity; - var i64toi32_i32$HIGH_BITS = 0; - function $0() { - var $0_1 = 0; - exit : { - $0_1 = 1; - break exit; - }; - return $0_1 | 0; - } - - function $1() { - var i = 0, $6_1 = 0; - i = 0; - exit : { - cont : do { - i = i + 1 | 0; - if ((i | 0) == (5 | 0)) { - $6_1 = i; - break exit; - } - continue cont; - break cont; - } while (1); - }; - return $6_1 | 0; - } - - function $2() { - var i = 0, $8_1 = 0; - i = 0; - exit : { - cont : do { - i = i + 1 | 0; - if ((i | 0) == (5 | 0)) continue cont; - if ((i | 0) == (8 | 0)) { - $8_1 = i; - break exit; - } - i = i + 1 | 0; - continue cont; - break cont; - } while (1); - }; - return $8_1 | 0; - } - - function $3() { - var i = 0, $6_1 = 0; - i = 0; - exit : { - cont : do { - i = i + 1 | 0; - if ((i | 0) == (5 | 0)) { - $6_1 = i; - break exit; - } - break cont; - } while (1); - $6_1 = i; - }; - return $6_1 | 0; - } - - function $4(max) { - max = max | 0; - var i = 0, $9_1 = 0; - i = 1; - exit : { - cont : do { - i = i + i | 0; - if (i >>> 0 > max >>> 0) { - $9_1 = i; - break exit; - } - continue cont; - break cont; - } while (1); - }; - return $9_1 | 0; - } - - function $5() { - var $0_1 = 0; - l : do { - $0_1 = 1; - break l; - } while (1); - return $0_1 + 1 | 0 | 0; - } - - function $6() { - var i = 0; - i = 0; - block_1 : { - l : { - break l; - }; - i = i + 1 | 0; - l1 : { - break l1; - }; - i = i + 1 | 0; - l2 : { - break l2; - }; - i = i + 1 | 0; - l3 : { - break l3; - }; - i = i + 1 | 0; - l4 : { - break l4; - }; - i = i + 1 | 0; - }; - return i | 0; - } - - function $7() { - var i = 0; - i = 0; - block_1 : { - if_1 : { - break if_1; - }; - i = i + 1 | 0; - if5 : { - break if5; - }; - i = i + 1 | 0; - if6 : { - break if6; - }; - i = i + 1 | 0; - if7 : { - break if7; - }; - i = i + 1 | 0; - if8 : { - break if8; - }; - i = i + 1 | 0; - }; - return i | 0; - } - - function $8($0_1) { - $0_1 = $0_1 | 0; - var $2_2 = 0, $3_2 = 0; - ret : { - exit : { - $0_2 : { - default_ : { - $3_1 : { - $2_1 : { - $1_1 : { - switch ($0_1 | 0) { - case 0: - break $0_2; - case 1: - break $1_1; - case 2: - break $2_1; - case 3: - break $3_1; - default: - break default_; - }; - }; - }; - $2_2 = 2; - break exit; - }; - $3_2 = 3; - break ret; - }; - }; - $2_2 = 5; - }; - $3_2 = Math_imul(10, $2_2); - }; - return $3_2 | 0; - } - - function $9($0_1) { - $0_1 = $0_1 | 0; - $1_1 : { - $0_2 : { - switch ($0_1 | 0) { - case 0: - break $0_2; - default: - break $1_1; - }; - }; - return 0 | 0; - }; - return 2 | 0; - } - - function $10() { - var i = 0, $10_1 = 0; - i = 0; - outer : { - inner : { - if (0) break inner; - i = i | 1 | 0; - if (1) break inner; - i = i | 2 | 0; - }; - i = i | 4 | 0; - $10_1 = i; - if (0) break outer; - i = i | 8 | 0; - i = i | 16 | 0; - $10_1 = i; - if (1) break outer; - i = i | 32 | 0; - $10_1 = i; - }; - return $10_1 | 0; - } - - function $11() { - var $2_2 = 0, $0_1 = 0; - l0 : { - l1 : { - $0_1 = 1; - break l1; - }; - $2_2 = $0_1; - if (1) break l0; - $2_2 = 1; - }; - return $2_2 | 0; - } - - function $12() { - var $2_2 = 0, $0_1 = 0; - l0 : { - l1 : { - $0_1 = 1; - break l1; - }; - $2_2 = $0_1; - break l0; - }; - return $2_2 | 0; - } - - function $13() { - var i1 = 0, $7_1 = 0, $3_2 = 0; - l0 : { - i1 = 1; - $3_2 = i1; - i1 = 2; - $7_1 = $3_2; - if (i1) break l0; - $7_1 = 0; - }; - return i1 | 0; - } - - function $14() { - var $2_2 = 0, $0_1 = 0, $3_2 = 0; - l0 : { - l1 : { - $0_1 = 1; - break l1; - }; - $2_2 = $0_1; - break l0; - }; - return $2_2 | 0; - } - - function $15() { - var $0_1 = 0; - l1 : { - $0_1 = 1; - break l1; - }; - return $0_1 | 0; - } - - function $16() { - var $1_2 = 0, $2_2 = 0; - l1 : { - $1_2 = 2; - l113 : { - $2_2 = 3; - break l113; - }; - }; - return $1_2 + $2_2 | 0 | 0; - } - - return { - block: $0, - loop1: $1, - loop2: $2, - loop3: $3, - loop4: $4, - loop5: $5, - if_: $6, - if2: $7, - switch_: $8, - return_: $9, - br_if0: $10, - br_if1: $11, - br_if2: $12, - br_if3: $13, - br: $14, - shadowing: $15, - redefinition: $16 - }; -} - |