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authorAlex Crichton <alex@alexcrichton.com>2018-05-13 16:14:36 -0500
committerAlon Zakai <alonzakai@gmail.com>2018-05-13 14:14:36 -0700
commit7ae28f8edba5b23223e4db4dc281b8bf77ce88ea (patch)
treed51fe9f94091b56975caba194022433f8246a834 /test/wasm2asm/reinterpret.2asm.js
parent4282c9478c7cb435401e0eed1a464c1d7a2db213 (diff)
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wasm2asm: Implement reinterpretation instructions (#1547)
As mentioned in #1458 a naive implementation of these instructions is to round trip the value through address 0 in linear memory. Also pointed out in #1458 this isn't necessarily valid for all languages. For now, though, languages like Rust, C, and C++ would likely be horribly broken if valid data could be stored at low addresses, so this commit goes ahead and adds an implementation of the reinterpretation instructions by traveling data through address 0. This will likely need an update if a language comes a long which can validly store data in the first 8 bytes of linear memory, but it seems like that won't happen in the near future. Closes #1458
Diffstat (limited to 'test/wasm2asm/reinterpret.2asm.js')
-rw-r--r--test/wasm2asm/reinterpret.2asm.js77
1 files changed, 77 insertions, 0 deletions
diff --git a/test/wasm2asm/reinterpret.2asm.js b/test/wasm2asm/reinterpret.2asm.js
new file mode 100644
index 000000000..3d770efe1
--- /dev/null
+++ b/test/wasm2asm/reinterpret.2asm.js
@@ -0,0 +1,77 @@
+function asmFunc(global, env, buffer) {
+ "use asm";
+ var HEAP8 = new global.Int8Array(buffer);
+ var HEAP16 = new global.Int16Array(buffer);
+ var HEAP32 = new global.Int32Array(buffer);
+ var HEAPU8 = new global.Uint8Array(buffer);
+ var HEAPU16 = new global.Uint16Array(buffer);
+ var HEAPU32 = new global.Uint32Array(buffer);
+ var HEAPF32 = new global.Float32Array(buffer);
+ var HEAPF64 = new global.Float64Array(buffer);
+ var Math_imul = global.Math.imul;
+ var Math_fround = global.Math.fround;
+ var Math_abs = global.Math.abs;
+ var Math_clz32 = global.Math.clz32;
+ var Math_min = global.Math.min;
+ var Math_max = global.Math.max;
+ var i64toi32_i32$HIGH_BITS = 0;
+ function dummy() {
+
+ }
+
+ function $1($0) {
+ $0 = $0 | 0;
+ return ((HEAPF32[0] = (HEAP32[0] = $0, HEAPF32[0]), HEAP32[0]) | 0) == ($0 | 0) | 0;
+ }
+
+ function $2($0, $0$hi) {
+ $0 = $0 | 0;
+ $0$hi = $0$hi | 0;
+ HEAP32[0 >> 2] = $0;
+ HEAP32[(0 + 4 | 0) >> 2] = $0$hi;
+ HEAPF64[0 >> 3] = +HEAPF64[0 >> 3];
+ return (HEAP32[0 >> 2] | 0 | 0) == ($0 | 0) & (HEAP32[(0 + 4 | 0) >> 2] | 0 | 0) == ($0$hi | 0) | 0 | 0;
+ }
+
+ function __wasm_ctz_i32(x) {
+ x = x | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
+ }
+
+ function __wasm_popcnt_i32(x) {
+ x = x | 0;
+ var count = 0, $2 = 0;
+ count = 0;
+ b : {
+ l : do {
+ $2 = count;
+ if ((x | 0) == (0 | 0)) break b;
+ x = x & (x - 1 | 0) | 0;
+ count = count + 1 | 0;
+ continue l;
+ break l;
+ } while (1);
+ };
+ return $2 | 0;
+ }
+
+ function __wasm_rotl_i32(x, k) {
+ x = x | 0;
+ k = k | 0;
+ return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
+ }
+
+ function __wasm_rotr_i32(x, k) {
+ x = x | 0;
+ k = k | 0;
+ return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
+ }
+
+ return {
+ i32_roundtrip: $1,
+ i64_roundtrip: $2
+ };
+}
+