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author | Alex Crichton <alex@alexcrichton.com> | 2018-08-30 16:10:26 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2018-08-30 16:10:26 -0700 |
commit | f109f3cae1cd81db22ba490a4da17a7a4c495047 (patch) | |
tree | fd7307a567505a28f879ccce00a30d2d0d27b848 /test/wasm2js.asserts.js | |
parent | 3976440ccb2c3ab9d67af7239f87ae04ebdeda1e (diff) | |
download | binaryen-f109f3cae1cd81db22ba490a4da17a7a4c495047.tar.gz binaryen-f109f3cae1cd81db22ba490a4da17a7a4c495047.tar.bz2 binaryen-f109f3cae1cd81db22ba490a4da17a7a4c495047.zip |
Rename `wasm2asm` to `wasm2js`, emit ESM by default (#1642)
* Rename the `wasm2asm` tool to `wasm2js`
This commit performs a relatively simple rename of the `wasm2asm` tool to
`wasm2js`. The functionality of the tool doesn't change just yet but it's
intended that we'll start generating an ES module instead of just an `asm.js`
function soon.
* wasm2js: Support `*.wasm` input files
Previously `wasm2js` only supported `*.wast` files but to make it a bit easier
to use in tooling pipelines this commit adds support for reading in a `*.wasm`
file directly. Determining which parser to use depends on the input filename,
where the binary parser is used with `*.wasm` files and the wast parser is used
for all other files.
* wasm2js: Emit ESM imports/exports by default
This commit alters the default behavior of `wasm2js` to emit an ESM by default,
either importing items from the environment or exporting. Items like
initialization of memory are also handled here.
Diffstat (limited to 'test/wasm2js.asserts.js')
-rw-r--r-- | test/wasm2js.asserts.js | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/test/wasm2js.asserts.js b/test/wasm2js.asserts.js new file mode 100644 index 000000000..b097a5aaa --- /dev/null +++ b/test/wasm2js.asserts.js @@ -0,0 +1,99 @@ +function asmFunc(global, env, buffer) { + "use asm"; + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + var Math_imul = global.Math.imul; + var Math_fround = global.Math.fround; + var Math_abs = global.Math.abs; + var Math_clz32 = global.Math.clz32; + var Math_min = global.Math.min; + var Math_max = global.Math.max; + var Math_floor = global.Math.floor; + var Math_ceil = global.Math.ceil; + var Math_sqrt = global.Math.sqrt; + var abort = env.abort; + var nan = global.NaN; + var infinity = global.Infinity; + var i64toi32_i32$HIGH_BITS = 0; + function $0() { + + } + + function $1(x, y) { + x = x | 0; + y = y | 0; + return x + y | 0 | 0; + } + + function $2(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) / (y | 0) | 0 | 0; + } + + function __wasm_fetch_high_bits() { + return i64toi32_i32$HIGH_BITS | 0; + } + + return { + empty: $0, + add: $1, + div_s: $2, + __wasm_fetch_high_bits: __wasm_fetch_high_bits + }; +} + +const memasmFunc = new ArrayBuffer(65536); +const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); + + var nan = NaN; + var infinity = Infinity; + ; + + function f32Equal(a, b) { + var i = new Int32Array(1); + var f = new Float32Array(i.buffer); + f[0] = a; + var ai = f[0]; + f[0] = b; + var bi = f[0]; + + return (isNaN(a) && isNaN(b)) || a == b; + } + + function f64Equal(a, b) { + var i = new Int32Array(2); + var f = new Float64Array(i.buffer); + f[0] = a; + var ai1 = i[0]; + var ai2 = i[1]; + f[0] = b; + var bi1 = i[0]; + var bi2 = i[1]; + + return (isNaN(a) && isNaN(b)) || (ai1 == bi1 && ai2 == bi2); + } + + function i64Equal(actual_lo, actual_hi, expected_lo, expected_hi) { + return actual_lo == (expected_lo | 0) && actual_hi == (expected_hi | 0); + } + ; +function check1() { + var wasm2js_i32$0 = 0; + retasmFunc.empty(); + wasm2js_i32$0 = 1; + return wasm2js_i32$0 | 0; +} + +if (!check1()) fail1(); +function check2() { + return (retasmFunc.add(1 | 0, 1 | 0) | 0 | 0) == (2 | 0) | 0; +} + +if (!check2()) fail2(); |