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authorAlon Zakai <azakai@google.com>2019-05-28 10:58:14 -0700
committerGitHub <noreply@github.com>2019-05-28 10:58:14 -0700
commit4b223a33d9f44b99a783cb63329facea7edfb783 (patch)
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parent899263882c48dba8e34717af1e28005f8888dca7 (diff)
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wasm2js: Switch optimizations (#2141)
This pattern-matches towers of blocks + a br_table into a JS switch. This is much smaller in code size and also avoids heavy nesting that can exceed the recursion limits of JS parsers. This is not enough yet, because it pattern-matches very specifically. In reality, switches can look slightly different. Followup PRs will extend this. For now, this passes the test suite (what passed before - not including the massive-switch tests) + fuzzing so it's a good start.
Diffstat (limited to 'test/wasm2js/br_table_hoisting.2asm.js.opt')
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1 files changed, 182 insertions, 0 deletions
diff --git a/test/wasm2js/br_table_hoisting.2asm.js.opt b/test/wasm2js/br_table_hoisting.2asm.js.opt
new file mode 100644
index 000000000..df70cc86f
--- /dev/null
+++ b/test/wasm2js/br_table_hoisting.2asm.js.opt
@@ -0,0 +1,182 @@
+
+function asmFunc(global, env, buffer) {
+ "almost asm";
+ var HEAP8 = new global.Int8Array(buffer);
+ var HEAP16 = new global.Int16Array(buffer);
+ var HEAP32 = new global.Int32Array(buffer);
+ var HEAPU8 = new global.Uint8Array(buffer);
+ var HEAPU16 = new global.Uint16Array(buffer);
+ var HEAPU32 = new global.Uint32Array(buffer);
+ var HEAPF32 = new global.Float32Array(buffer);
+ var HEAPF64 = new global.Float64Array(buffer);
+ var Math_imul = global.Math.imul;
+ var Math_fround = global.Math.fround;
+ var Math_abs = global.Math.abs;
+ var Math_clz32 = global.Math.clz32;
+ var Math_min = global.Math.min;
+ var Math_max = global.Math.max;
+ var Math_floor = global.Math.floor;
+ var Math_ceil = global.Math.ceil;
+ var Math_sqrt = global.Math.sqrt;
+ var abort = env.abort;
+ var nan = global.NaN;
+ var infinity = global.Infinity;
+ function zed($0) {
+ zed($0);
+ }
+
+ function $1($0) {
+ $0 = $0 | 0;
+ a : {
+ b : {
+ switch ($0 | 0) {
+ default:
+ zed(-1);
+ zed(-2);
+ case 3:
+ zed(-3);
+ zed(-4);
+ case 2:
+ zed(-5);
+ zed(-6);
+ break a;
+ case 0:
+ break a;
+ case 1:
+ break b;
+ };
+ }
+ zed(-7);
+ zed(-8);
+ }
+ zed(-9);
+ zed(-10);
+ }
+
+ function $2($0) {
+ $0 = $0 | 0;
+ a : {
+ b : {
+ c : {
+ d : {
+ switch ($0 | 0) {
+ default:
+ zed(-1);
+ zed(-2);
+ break c;
+ case 0:
+ break a;
+ case 1:
+ break b;
+ case 2:
+ break c;
+ case 3:
+ break d;
+ };
+ }
+ zed(-3);
+ zed(-4);
+ }
+ zed(-5);
+ zed(-6);
+ break a;
+ }
+ zed(-7);
+ zed(-8);
+ }
+ zed(-9);
+ zed(-10);
+ }
+
+ function $3($0) {
+ $0 = $0 | 0;
+ a : {
+ b : {
+ c : {
+ d : {
+ switch ($0 | 0) {
+ default:
+ if ($0) {
+ break c
+ }
+ zed(-1);
+ zed(-2);
+ case 0:
+ break a;
+ case 1:
+ break b;
+ case 2:
+ break c;
+ case 3:
+ break d;
+ };
+ }
+ zed(-3);
+ zed(-4);
+ }
+ zed(-5);
+ zed(-6);
+ break a;
+ }
+ zed(-7);
+ zed(-8);
+ }
+ zed(-9);
+ zed(-10);
+ }
+
+ function $4($0) {
+ $0 = $0 | 0;
+ a : {
+ b : {
+ c : {
+ if ($0) {
+ break c
+ }
+ d : {
+ switch ($0 | 0) {
+ default:
+ if ($0) {
+ break c
+ }
+ zed(-1);
+ zed(-2);
+ case 0:
+ break a;
+ case 1:
+ break b;
+ case 2:
+ break c;
+ case 3:
+ break d;
+ };
+ }
+ zed(-3);
+ zed(-4);
+ }
+ zed(-5);
+ zed(-6);
+ break a;
+ }
+ zed(-7);
+ zed(-8);
+ }
+ zed(-9);
+ zed(-10);
+ }
+
+ var FUNCTION_TABLE = [];
+ return {
+ "foo1": $1,
+ "foo2": $2,
+ "foo3": $3,
+ "foo4": $4
+ };
+}
+
+var memasmFunc = new ArrayBuffer(65536);
+var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
+export var foo1 = retasmFunc.foo1;
+export var foo2 = retasmFunc.foo2;
+export var foo3 = retasmFunc.foo3;
+export var foo4 = retasmFunc.foo4;