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author | Alon Zakai <alonzakai@gmail.com> | 2019-04-12 15:45:10 -0700 |
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committer | GitHub <noreply@github.com> | 2019-04-12 15:45:10 -0700 |
commit | 883d14de7157950063f74b81658d00df0d53be8d (patch) | |
tree | ce0eb6bd6f8ba344e41861f3280f5248427072e7 /test/wasm2js/conversions-modified.2asm.js | |
parent | 53badfbea40e78eadf652735d247649948e0b9a9 (diff) | |
download | binaryen-883d14de7157950063f74b81658d00df0d53be8d.tar.gz binaryen-883d14de7157950063f74b81658d00df0d53be8d.tar.bz2 binaryen-883d14de7157950063f74b81658d00df0d53be8d.zip |
Wasm2js memory fixes (#2003)
* I64ToI32Lowering - don't assume address 0 is a hardcoded location for scratch memory. Import __tempMemory__ for that.
* RemoveNonJSOps - also use __tempMemory__. Oddly here the address was a hardcoded 1024 (perhaps where the rust program put a static global?).
* Support imported ints in wasm2js, coercing them as needed.
* Add "env" import support in the tests, since now we emit imports from there.
* Make wasm2js tests split out multi-module tests using split_wast which is more robust and avoids emitting multiple outputs in one file (which makes no sense for ES6 modules)
Diffstat (limited to 'test/wasm2js/conversions-modified.2asm.js')
-rw-r--r-- | test/wasm2js/conversions-modified.2asm.js | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/test/wasm2js/conversions-modified.2asm.js b/test/wasm2js/conversions-modified.2asm.js index a9dd9f0cb..3d6044a01 100644 --- a/test/wasm2js/conversions-modified.2asm.js +++ b/test/wasm2js/conversions-modified.2asm.js @@ -1,3 +1,4 @@ +import { __tempMemory__ } from 'env'; function asmFunc(global, env, buffer) { "use asm"; @@ -21,6 +22,7 @@ function asmFunc(global, env, buffer) { var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; + var __tempMemory__ = env.__tempMemory__ | 0; var i64toi32_i32$HIGH_BITS = 0; function $0(x) { x = x | 0; @@ -193,13 +195,13 @@ function asmFunc(global, env, buffer) { x$hi = x$hi | 0; var i64toi32_i32$0 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0; i64toi32_i32$0 = x$hi; - wasm2js_i32$0 = 0; + wasm2js_i32$0 = __tempMemory__; wasm2js_i32$1 = x; HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1; - wasm2js_i32$0 = 0; + wasm2js_i32$0 = __tempMemory__; wasm2js_i32$1 = i64toi32_i32$0; HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1; - return +(+HEAPF64[0 >> 3]); + return +(+HEAPF64[__tempMemory__ >> 3]); } function $23(x) { @@ -210,11 +212,11 @@ function asmFunc(global, env, buffer) { function $24(x) { x = +x; var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0; - wasm2js_i32$0 = 0; + wasm2js_i32$0 = __tempMemory__; wasm2js_f64$0 = x; HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0; - i64toi32_i32$0 = HEAP32[(0 + 4 | 0) >> 2] | 0; - i64toi32_i32$1 = HEAP32[0 >> 2] | 0; + i64toi32_i32$0 = HEAP32[(__tempMemory__ + 4 | 0) >> 2] | 0; + i64toi32_i32$1 = HEAP32[__tempMemory__ >> 2] | 0; i64toi32_i32$HIGH_BITS = i64toi32_i32$0; return i64toi32_i32$1 | 0; } |