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authorAlon Zakai <azakai@google.com>2019-05-01 17:18:04 -0700
committerGitHub <noreply@github.com>2019-05-01 17:18:04 -0700
commitaf459403bc6e1bb99468ad05f351665143193082 (patch)
treefd6b0c2e0bd14822c3e3bb1e0f4a3b42c78bb56c /test/wasm2js/f32_cmp.2asm.js
parent2bd3758a22131cfd6925b3fd995657b211095c90 (diff)
downloadbinaryen-af459403bc6e1bb99468ad05f351665143193082.tar.gz
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wasm2js: don't run coalesce-locals if not optimizing (#2076)
That pass is very slow on unoptimized code (super-linear on the number of locals, which if unoptimized can be massive due to flatten).
Diffstat (limited to 'test/wasm2js/f32_cmp.2asm.js')
-rw-r--r--test/wasm2js/f32_cmp.2asm.js48
1 files changed, 24 insertions, 24 deletions
diff --git a/test/wasm2js/f32_cmp.2asm.js b/test/wasm2js/f32_cmp.2asm.js
index 763f90b94..671db639d 100644
--- a/test/wasm2js/f32_cmp.2asm.js
+++ b/test/wasm2js/f32_cmp.2asm.js
@@ -21,40 +21,40 @@ function asmFunc(global, env, buffer) {
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
- function $0($0_1, $1_1) {
- $0_1 = Math_fround($0_1);
- $1_1 = Math_fround($1_1);
- return $0_1 == $1_1 | 0;
+ function $0(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return x == y | 0;
}
- function $1($0_1, $1_1) {
- $0_1 = Math_fround($0_1);
- $1_1 = Math_fround($1_1);
- return $0_1 != $1_1 | 0;
+ function $1(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return x != y | 0;
}
- function $2($0_1, $1_1) {
- $0_1 = Math_fround($0_1);
- $1_1 = Math_fround($1_1);
- return $0_1 < $1_1 | 0;
+ function $2(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return x < y | 0;
}
- function $3($0_1, $1_1) {
- $0_1 = Math_fround($0_1);
- $1_1 = Math_fround($1_1);
- return $0_1 <= $1_1 | 0;
+ function $3(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return x <= y | 0;
}
- function $4($0_1, $1_1) {
- $0_1 = Math_fround($0_1);
- $1_1 = Math_fround($1_1);
- return $0_1 > $1_1 | 0;
+ function $4(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return x > y | 0;
}
- function $5($0_1, $1_1) {
- $0_1 = Math_fround($0_1);
- $1_1 = Math_fround($1_1);
- return $0_1 >= $1_1 | 0;
+ function $5(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return x >= y | 0;
}
var FUNCTION_TABLE = [];