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author | Alon Zakai <azakai@google.com> | 2019-05-02 16:40:20 -0700 |
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committer | GitHub <noreply@github.com> | 2019-05-02 16:40:20 -0700 |
commit | 80b509cfb8fa35d229643f35e423e6d049ab8849 (patch) | |
tree | bb978cf9ab6293876b38fd1eb476126fe34f8b5b /test/wasm2js/grow-memory-tricky.2asm.js | |
parent | 29e7e4483dc04ca8e882f12871c7eb395c82de00 (diff) | |
download | binaryen-80b509cfb8fa35d229643f35e423e6d049ab8849.tar.gz binaryen-80b509cfb8fa35d229643f35e423e6d049ab8849.tar.bz2 binaryen-80b509cfb8fa35d229643f35e423e6d049ab8849.zip |
wasm2js: don't emit obviously unnecessary parens (#2080)
A minifier would probably remove them later anyhow, but they make reading the code annoying and hard.
Diffstat (limited to 'test/wasm2js/grow-memory-tricky.2asm.js')
-rw-r--r-- | test/wasm2js/grow-memory-tricky.2asm.js | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/test/wasm2js/grow-memory-tricky.2asm.js b/test/wasm2js/grow-memory-tricky.2asm.js index da4995072..a0bba27a5 100644 --- a/test/wasm2js/grow-memory-tricky.2asm.js +++ b/test/wasm2js/grow-memory-tricky.2asm.js @@ -43,20 +43,18 @@ function asmFunc(global, env, buffer) { var oldPages = __wasm_current_memory() | 0; var newPages = oldPages + pagesToAdd | 0; if ((oldPages < newPages) && (newPages < 65536)) { - { - var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); - var newHEAP8 = new global.Int8Array(newBuffer); - newHEAP8.set(HEAP8); - HEAP8 = newHEAP8; - HEAP16 = new global.Int16Array(newBuffer); - HEAP32 = new global.Int32Array(newBuffer); - HEAPU8 = new global.Uint8Array(newBuffer); - HEAPU16 = new global.Uint16Array(newBuffer); - HEAPU32 = new global.Uint32Array(newBuffer); - HEAPF32 = new global.Float32Array(newBuffer); - HEAPF64 = new global.Float64Array(newBuffer); - buffer = newBuffer; - } + var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); + var newHEAP8 = new global.Int8Array(newBuffer); + newHEAP8.set(HEAP8); + HEAP8 = newHEAP8; + HEAP16 = new global.Int16Array(newBuffer); + HEAP32 = new global.Int32Array(newBuffer); + HEAPU8 = new global.Uint8Array(newBuffer); + HEAPU16 = new global.Uint16Array(newBuffer); + HEAPU32 = new global.Uint32Array(newBuffer); + HEAPF32 = new global.Float32Array(newBuffer); + HEAPF64 = new global.Float64Array(newBuffer); + buffer = newBuffer; } return oldPages; } |