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author | Alon Zakai <alonzakai@gmail.com> | 2019-04-18 13:06:23 -0700 |
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committer | GitHub <noreply@github.com> | 2019-04-18 13:06:23 -0700 |
commit | a9808ac6982e88262fc652d0634bf17119e1ee5f (patch) | |
tree | d37487959c6a407f92bbb112a0cea79b1eb2633e /test/wasm2js/grow-memory-tricky.2asm.js | |
parent | 8dc68bc96db046127d648644daa89f524a668863 (diff) | |
download | binaryen-a9808ac6982e88262fc652d0634bf17119e1ee5f.tar.gz binaryen-a9808ac6982e88262fc652d0634bf17119e1ee5f.tar.bz2 binaryen-a9808ac6982e88262fc652d0634bf17119e1ee5f.zip |
wasm2js: do not try to be smart with not emitting if braces, the corner cases are tricky (#2026)
leave them for later optimizers/minifiers
Diffstat (limited to 'test/wasm2js/grow-memory-tricky.2asm.js')
-rw-r--r-- | test/wasm2js/grow-memory-tricky.2asm.js | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/test/wasm2js/grow-memory-tricky.2asm.js b/test/wasm2js/grow-memory-tricky.2asm.js index 0e2754f9d..41de59007 100644 --- a/test/wasm2js/grow-memory-tricky.2asm.js +++ b/test/wasm2js/grow-memory-tricky.2asm.js @@ -48,18 +48,20 @@ function asmFunc(global, env, buffer) { var oldPages = __wasm_current_memory() | 0; var newPages = oldPages + pagesToAdd | 0; if ((oldPages < newPages) && (newPages < 65536)) { - var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); - var newHEAP8 = new global.Int8Array(newBuffer); - newHEAP8.set(HEAP8); - HEAP8 = newHEAP8; - HEAP16 = new global.Int16Array(newBuffer); - HEAP32 = new global.Int32Array(newBuffer); - HEAPU8 = new global.Uint8Array(newBuffer); - HEAPU16 = new global.Uint16Array(newBuffer); - HEAPU32 = new global.Uint32Array(newBuffer); - HEAPF32 = new global.Float32Array(newBuffer); - HEAPF64 = new global.Float64Array(newBuffer); - buffer = newBuffer; + { + var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); + var newHEAP8 = new global.Int8Array(newBuffer); + newHEAP8.set(HEAP8); + HEAP8 = newHEAP8; + HEAP16 = new global.Int16Array(newBuffer); + HEAP32 = new global.Int32Array(newBuffer); + HEAPU8 = new global.Uint8Array(newBuffer); + HEAPU16 = new global.Uint16Array(newBuffer); + HEAPU32 = new global.Uint32Array(newBuffer); + HEAPF32 = new global.Float32Array(newBuffer); + HEAPF64 = new global.Float64Array(newBuffer); + buffer = newBuffer; + } } return oldPages; } |