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author | Alon Zakai <azakai@google.com> | 2020-01-10 06:37:00 -0800 |
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committer | GitHub <noreply@github.com> | 2020-01-10 06:37:00 -0800 |
commit | 263d2d5025c98092f781c8b8d9eb7ac6df6aadab (patch) | |
tree | 4994c331c247a7c78d241f655b10a93e59027593 /test/wasm2js/i64-rotate.2asm.js.opt | |
parent | 98747d97f089354091d115fb300006f3cc506a0c (diff) | |
download | binaryen-263d2d5025c98092f781c8b8d9eb7ac6df6aadab.tar.gz binaryen-263d2d5025c98092f781c8b8d9eb7ac6df6aadab.tar.bz2 binaryen-263d2d5025c98092f781c8b8d9eb7ac6df6aadab.zip |
wasm2js: Do not convert x >>> 0 | 0 to x >>> 0 (#2581)
isBinary was used where we should only accept
a signed binary, as removing the | 0 from an unsigned
value may be incorrect.
This does regress a few small things (as can be seen
in the diff). If it's important we can add more sophisticated
optimizations here, perhaps like an assumption that the
signedness of a local never matters.
Fixes emscripten-core/emscripten#10173
Diffstat (limited to 'test/wasm2js/i64-rotate.2asm.js.opt')
-rw-r--r-- | test/wasm2js/i64-rotate.2asm.js.opt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/test/wasm2js/i64-rotate.2asm.js.opt b/test/wasm2js/i64-rotate.2asm.js.opt index 69fefab76..a3e2091fc 100644 --- a/test/wasm2js/i64-rotate.2asm.js.opt +++ b/test/wasm2js/i64-rotate.2asm.js.opt @@ -35,9 +35,9 @@ function asmFunc(global, env, buffer) { $5 = $6; $3 = $5 & 31; if (32 <= $5 >>> 0) { - $3 = -1 >>> $3 + $3 = -1 >>> $3 | 0 } else { - $4 = -1 >>> $3; + $4 = -1 >>> $3 | 0; $3 = (1 << $3) - 1 << 32 - $3 | -1 >>> $3; } $5 = $3 & $0; @@ -66,9 +66,9 @@ function asmFunc(global, env, buffer) { $1 = $4 & 31; if (32 <= $4 >>> 0) { $2 = 0; - $0 = $3 >>> $1; + $0 = $3 >>> $1 | 0; } else { - $2 = $3 >>> $1; + $2 = $3 >>> $1 | 0; $0 = ((1 << $1) - 1 & $3) << 32 - $1 | $0 >>> $1; } $0 = $0 | $6; @@ -92,9 +92,9 @@ function asmFunc(global, env, buffer) { $5 = $6 & 31; if (32 <= $6 >>> 0) { $4 = 0; - $6 = $3 >>> $5; + $6 = $3 >>> $5 | 0; } else { - $4 = $3 >>> $5; + $4 = $3 >>> $5 | 0; $6 = ((1 << $5) - 1 & $3) << 32 - $5 | $7 >>> $5; } $7 = $4; @@ -102,9 +102,9 @@ function asmFunc(global, env, buffer) { $5 = $3 & 31; if (32 <= $3 >>> 0) { $4 = 0; - $2 = -1 >>> $5; + $2 = -1 >>> $5 | 0; } else { - $4 = -1 >>> $5; + $4 = -1 >>> $5 | 0; $2 = (1 << $5) - 1 << 32 - $5 | -1 >>> $5; } $0 = $2 & $0; |