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author | Alon Zakai <azakai@google.com> | 2019-05-13 20:29:24 -0700 |
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committer | GitHub <noreply@github.com> | 2019-05-13 20:29:24 -0700 |
commit | 104d52a0e8c2e76e9496de7dae5f3e28fdd9b49e (patch) | |
tree | ea4e1bb6aae54838abb2d0245eb8496d87172153 /test/wasm2js | |
parent | b4eb90ce9bc43d9f3897bd13d6fd11f40f706b5a (diff) | |
download | binaryen-104d52a0e8c2e76e9496de7dae5f3e28fdd9b49e.tar.gz binaryen-104d52a0e8c2e76e9496de7dae5f3e28fdd9b49e.tar.bz2 binaryen-104d52a0e8c2e76e9496de7dae5f3e28fdd9b49e.zip |
wasm2js: Emit table in a way that is friendly to emscripten minification (#2102)
Set it to a local in the asmFunc scope, so that minifiers can easily see it's a simple local value (instead of using it as an upvar from the parameters higher up, which was how the emscripten glue was emitting it).
Diffstat (limited to 'test/wasm2js')
-rw-r--r-- | test/wasm2js/emscripten.2asm.js | 3 | ||||
-rw-r--r-- | test/wasm2js/emscripten.2asm.js.opt | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/test/wasm2js/emscripten.2asm.js b/test/wasm2js/emscripten.2asm.js index 91838daf9..1d8de170a 100644 --- a/test/wasm2js/emscripten.2asm.js +++ b/test/wasm2js/emscripten.2asm.js @@ -1,8 +1,9 @@ -function instantiate(asmLibraryArg, wasmMemory, FUNCTION_TABLE) { +function instantiate(asmLibraryArg, wasmMemory, wasmTable) { function asmFunc(global, env, buffer) { "almost asm"; var memory = env.memory; + var FUNCTION_TABLE = wasmTable; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); diff --git a/test/wasm2js/emscripten.2asm.js.opt b/test/wasm2js/emscripten.2asm.js.opt index 0c0a295e1..58c6b1c0c 100644 --- a/test/wasm2js/emscripten.2asm.js.opt +++ b/test/wasm2js/emscripten.2asm.js.opt @@ -1,8 +1,9 @@ -function instantiate(asmLibraryArg, wasmMemory, FUNCTION_TABLE) { +function instantiate(asmLibraryArg, wasmMemory, wasmTable) { function asmFunc(global, env, buffer) { "almost asm"; var memory = env.memory; + var FUNCTION_TABLE = wasmTable; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); |