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-rw-r--r--src/ir/module-utils.h90
1 files changed, 70 insertions, 20 deletions
diff --git a/src/ir/module-utils.h b/src/ir/module-utils.h
index 16ecd54b0..52765035c 100644
--- a/src/ir/module-utils.h
+++ b/src/ir/module-utils.h
@@ -20,6 +20,7 @@
#include "ir/find_all.h"
#include "ir/manipulation.h"
#include "pass.h"
+#include "support/unique_deferring_queue.h"
#include "wasm.h"
namespace wasm {
@@ -288,22 +289,33 @@ template<typename T> inline void iterDefinedEvents(Module& wasm, T visitor) {
}
}
-// Performs a parallel map on function in the module, emitting a map object
-// of function => result.
-// TODO: use in inlining and elsewhere
-template<typename T> struct ParallelFunctionMap {
+// Helper class for analyzing the call graph.
+//
+// Provides hooks for running some initial calculation on each function (which
+// is done in parallel), writing to a FunctionInfo structure for each function.
+// Then you can call propagateBack() to propagate a property of interest to the
+// calling functions, transitively.
+//
+// For example, if some functions are known to call an import "foo", then you
+// can use this to find which functions call something that might eventually
+// reach foo, by initially marking the direct callers as "calling foo" and
+// propagating that backwards.
+template<typename T> struct CallGraphPropertyAnalysis {
+ Module& wasm;
+
+ // The basic information for each function about whom it calls and who is
+ // called by it.
+ struct FunctionInfo {
+ std::set<Function*> callsTo;
+ std::set<Function*> calledBy;
+ };
typedef std::map<Function*, T> Map;
Map map;
typedef std::function<void(Function*, T&)> Func;
- struct Info {
- Map* map;
- Func work;
- };
-
- ParallelFunctionMap(Module& wasm, Func work) {
+ CallGraphPropertyAnalysis(Module& wasm, Func work) : wasm(wasm) {
// Fill in map, as we operate on it in parallel (each function to its own
// entry).
for (auto& func : wasm.functions) {
@@ -317,27 +329,65 @@ template<typename T> struct ParallelFunctionMap {
}
}
- // Run on the implemented functions.
struct Mapper : public WalkerPass<PostWalker<Mapper>> {
bool isFunctionParallel() override { return true; }
- Mapper(Info* info) : info(info) {}
+ Mapper(Module* module, Map* map, Func work)
+ : module(module), map(map), work(work) {}
+
+ Mapper* create() override { return new Mapper(module, map, work); }
- Mapper* create() override { return new Mapper(info); }
+ void visitCall(Call* curr) {
+ (*map)[this->getFunction()].callsTo.insert(
+ module->getFunction(curr->target));
+ }
- void doWalkFunction(Function* curr) {
- assert((*info->map).count(curr));
- info->work(curr, (*info->map)[curr]);
+ void visitFunction(Function* curr) {
+ assert((*map).count(curr));
+ work(curr, (*map)[curr]);
}
private:
- Info* info;
+ Module* module;
+ Map* map;
+ Func work;
};
- Info info = {&map, work};
-
PassRunner runner(&wasm);
- Mapper(&info).run(&runner, &wasm);
+ Mapper(&wasm, &map, work).run(&runner, &wasm);
+
+ // Find what is called by what.
+ for (auto& pair : map) {
+ auto* func = pair.first;
+ auto& info = pair.second;
+ for (auto* target : info.callsTo) {
+ map[target].calledBy.insert(func);
+ }
+ }
+ }
+
+ // Propagate a property from a function to those that call it.
+ void propagateBack(std::function<bool(const T&)> hasProperty,
+ std::function<bool(const T&)> canHaveProperty,
+ std::function<void(T&)> addProperty) {
+ // The work queue contains items we just learned can change the state.
+ UniqueDeferredQueue<Function*> work;
+ for (auto& func : wasm.functions) {
+ if (hasProperty(map[func.get()])) {
+ work.push(func.get());
+ }
+ }
+ while (!work.empty()) {
+ auto* func = work.pop();
+ for (auto* caller : map[func].calledBy) {
+ // If we don't already have the property, and we are not forbidden
+ // from getting it, then it propagates back to us now.
+ if (!hasProperty(map[caller]) && canHaveProperty(map[caller])) {
+ addProperty(map[caller]);
+ work.push(caller);
+ }
+ }
+ }
}
};